REVIEW · CHARLESTON GHOST TOURS
Charleston’s Haunted Ghost Tour – Solo Smart Phone Guided Tour
Ghost stories are better when you set the pace. Charleston’s haunted phone tour mixes local legends, old cemeteries, and a pleasant hour of downtown walking without tying you to a guide or a fixed departure time. I especially like the very low $6.75 price and the freedom to pause for a drink, a photo, or a closer look at a churchyard. The main drawback is the finish: you begin near the Old Exchange and end at the Old City Jail, so you must arrange your own way back.
The WalknTours app handles directions and narration, with sound effects and a slightly theatrical voice. You can take the route by day or after dark, though nighttime brings a creepier mood and makes a flashlight useful. I would choose it for a small group that wants privacy and flexibility, not for anyone seeking the jokes, questions, and live storytelling of an in-person guide.
Key points at a glance
- Start near the Old Exchange: The route begins at 122 E Bay Street, across from the old Exchange Building, with a tale about prisoners whose cries supposedly linger nearby.
- Six dollars buys real flexibility: The $6.75 cost covers a private, self-guided experience for your group, with no need to match another party’s pace.
- The app guides the walk: Turn-by-turn directions and location tracking help you move between downtown sites without guessing.
- Cemeteries provide the atmosphere: St. Philip’s, Circular Congregational Church, and the Unitarian Church each bring a different ghost story and a different slice of Charleston.
- Bring earbuds or a small speaker: Earbuds work best in public spaces, while a small speaker can help a group listen together.
- The jail is the final stop: The walk ends at the gate of the Old Charleston City Jail on Magazine Street, not back at the starting point.
A cheap way to meet Charleston after dark

At $6.75 per person, this is one of the easiest ways to add a ghost walk to a Charleston visit without making a large evening commitment. The route lasts about 50 minutes to an hour, though you control the clock. Pause the narration when you reach a stop, linger in a cemetery, or stop for a drink before continuing.
That flexibility matters in Charleston. A fixed walking group moves on whether you are ready or not. Here, you can take photos, read a plaque, wait for a child to catch up, or simply enjoy the streets without falling behind. You can also do the walk during daylight, which suits families or anyone who prefers to see the buildings clearly.
The tradeoff is atmosphere. A live guide can react to the group, answer questions, and build suspense in the moment. The phone tour gives you a prepared story and a route, but you must supply your own attention and imagination. Some of the tales can feel a little cheesy, and the narration may not hold younger children for the full walk.
Still, the low cost changes the equation. If you are unsure about ghost tours, this lets you try one without paying for a full guided evening. If you already enjoy haunted walks, you can use it as a relaxed introduction to Charleston’s old streets.
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Starting across from the Old Exchange
Meet at 122 E Bay Street, at Broad Street near the Old Exchange Building. The opening story concerns prisoners from the past, with cries said to echo from the area. It is a strong beginning because the setting immediately connects the supernatural tale to Charleston’s colonial-era buildings and difficult past.
The first instructions matter. The narrator sometimes tells you that it will meet you at the next place. Pause the audio at that point, then restart it when you arrive. This simple habit keeps the route and the story in sync. If you let the narration run while walking, you might reach a location after the important details have already finished.
The tour also includes the ghost of Nettie Dickenson near the early part of the route. The supplied details do not give a full account of her story, so expect the app to provide the explanation as you walk. Treat this opening section as a mood setter rather than a long historical lecture.
The start is easy to reach by public transportation, and the tour operates every day from midnight to 11:30 p.m. That does not mean every site is open for entry. The stops are outside locations, and the experience is built around public streets, church grounds viewed from outside, and the exterior of the jail.
St. Philip’s Church and the Weeping Woman
The first named stop is St. Philip’s Church. You pause outside the cemetery and listen for the story of the Weeping Woman. The stop itself is brief, listed at about one minute, but the surrounding setting gives the tale much of its effect.
Charleston’s burial grounds can be atmospheric even without a ghost story. At St. Philip’s, you get the contrast of old stone, church architecture, and a quiet place surrounded by an active downtown. The audio encourages you to look rather than rush past.
At night, bring a flashlight if you want to peer into a cemetery. One useful caution: use the light to see where you are walking, but be respectful of the site and avoid treating the grounds like a stage set. During the day, the stop is easier for families and for anyone who wants to appreciate the architecture along with the spooky material.
This is also a good place to decide how you want to listen. Earbuds keep the narration private and prevent you from disturbing people nearby. If you are with a larger group, a small speaker can make the walk more social, but public spaces may be shared with other guided groups.
The ghost that walks below

Between the church stops, the route introduces the ghost that walks below. This part helps link the stories into a single downtown walk instead of making the experience feel like unrelated audio clips.
The app’s location tracking is useful here. You can check the map and move at your own speed, with less worry about missing a turn. Several people who used the tour appreciated being able to pause and resume without losing their place. That feature is especially helpful if your group stops for seafood, a drink, or a quick rest.
The story also benefits from quiet. If you plan to walk after dark, a weeknight may offer less street noise than a busy evening. That is not required, but it can make sound effects and narration easier to hear. Charleston’s streets can be lively, so do not expect every part of the route to feel silent or secluded.
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Circular Congregational Church and old revolutionaries
The next major stop is Circular Congregational Church. Again, you stop outside the cemetery, this time for the Ghosts of Revolutionaries Past. The location adds a different layer to the route because the story sits beside a place of worship and burial, rather than at a jail or private home.
The tour does not ask you to enter the church. That keeps the experience simple and avoids confusion about opening hours. You can listen from outside, take in the cemetery, and continue when you are ready.
I like this stop for the way it joins Charleston’s public history with its legends. The tour is not only trying to make you jump. It also points you toward the people and conflicts tied to the city’s past. Still, the history is delivered in short pieces. If you want a long explanation of the Revolution, this is not the right format.
The route works best when you treat each stop as a prompt. Listen to the tale, look at the site, and notice how old buildings and modern city life occupy the same block. You are not simply following a spooky script. You are also getting a compact walking look at central Charleston.
Poogan, the porch guardian

One of the lighter moments concerns Poogan, who has supposedly guarded a porch for 40 years, though only eight of those years were spent in worldly dog form. This tale brings a little humor to a route otherwise filled with prisons, cemeteries, lost love, and restless spirits.
The stop is useful for families because it breaks up the darker material. Children may enjoy the dog story more than the cemetery legends. Still, younger children can lose interest halfway through the route, particularly if they are not interested in history or ghost stories. The ability to pause helps, but it does not turn the walk into a children’s attraction.
The porch also gives you a chance to appreciate the tour’s tone. The narrator uses sound effects and a theatrical, sometimes pirate-like delivery. Some people will find that entertaining. If you prefer sober historical interpretation, parts of the presentation may feel a bit playful.
The Unitarian Church and Anna’s search

At the Unitarian Church in Charleston, the route returns to a cemetery setting. Here you hear about Anna, who is searching for her love, Edgar Allan. The story gives the tour its most romantic and mournful thread.
As with the earlier churches, you visit the outside of the cemetery. That keeps the stop accessible, but it also means your experience depends on what you can see from the street or gate. The audio does the storytelling work, while you supply the visual details.
This is a good pause point for couples or friends. You can stop the recording, look over the church grounds, and continue when the group is ready. The route does not pressure you to move along because another booking is waiting behind you.
If your phone battery is low, take care before starting. The entire tour depends on the phone, and a group may need to share one device if another battery dies. Earbuds are useful for a single listener, though a small speaker is easier for a group.
The woman in black and the final approach

Near the later part of the walk, you hear about the woman in black. The exact location appears in the sequence before the final jail stop, and the story helps move the mood toward the darker ending.
This section works best after sunset, but you can complete it during the day. That is one of the tour’s strongest practical features. You do not have to schedule your evening around a late group departure, and you can choose daylight if you are with children, a small dog, or anyone who does not want to walk late.
The audio also lets you repeat the stories after the route. If a tale goes by too quickly, you can listen again later. That is a small advantage over a live walk, where the guide keeps moving and the story disappears once it is told.
Old Charleston City Jail at 21 Magazine Street
The tour finishes at the front gate of the Old Charleston Jail, at 21 Magazine Street. This is a fitting endpoint. The jail is described as one of the city’s most haunted places, and the earlier prison story gives the final stop a sense of return.
Do not assume the route ends near the Old Exchange. You will need to make your own way back from Magazine Street. One person specifically found the return walk difficult with older members of the group, so plan ahead if mobility or tired feet are concerns. The tour does not include transportation back to the start.
The jail’s condition can also change. At one point it was closed for restoration and covered in scaffolding. You should treat the site as an exterior finish rather than a guaranteed interior visit. The tour ends outside the gate.
This is where you may want to take a photo, listen again to the final story, or compare notes with your group. Some people have enjoyed checking photographs taken near the jail for mysterious orbs. That is part of the fun, but the tour does not promise a supernatural sighting. You may see nothing unusual and still get a worthwhile evening walk.
How the app works in practice
The app is designed to follow your location and guide you from stop to stop. Most people should find the basic route easy once the tour is loaded, but the login or download instructions can be confusing at first. Set it up before you reach the starting point, rather than standing on the sidewalk trying to solve access issues.
Use these simple habits:
- Download and open the tour before beginning.
- Bring earbuds for private listening.
- Carry a small speaker if your group wants to listen together.
- Pause whenever the narration tells you to meet it at the next place.
- Charge your phone fully.
- Bring a flashlight for nighttime cemetery views.
- Allow extra time for photos, drinks, and the walk back.
The private format means only your group participates. That is a major benefit if you dislike being hurried or do not want strangers in your evening plans. It also means your group must manage the volume, navigation, and timing yourselves.
Who gets the best value
I would recommend this tour to couples, friends, families with older children, and budget-minded visitors who like self-guided walks. It is also useful if your schedule is unpredictable. You can begin during the day, after dinner, or at another convenient time within the listed operating hours.
It suits you less if you want a strong live performance or detailed answers about Charleston’s past. The narration is entertaining and informative, but it cannot respond to questions. Some stories are more engaging than others, and the presentation has a deliberately spooky, slightly cheesy flavor.
At $6.75, those limits are easy to accept. A group of four pays less than many single-person guided attractions, while still getting directions, sound effects, local legends, and a route through central Charleston. The value comes from control as much as from content.
Booking, cancellation, and practical details
You receive confirmation at booking, and the experience is offered in English. Service animals are allowed, public transportation is nearby, and most people can take part because the walk stays outdoors and does not require a private vehicle.
Free cancellation is available up to 24 hours before the scheduled start time. Cancellations made within 24 hours are not refunded, and changes in that period are not accepted. The cutoff uses Charleston local time.
The experience has a 4.7 rating from 65 ratings, with 98 percent of people recommending it. Those numbers fit the tour’s strongest qualities: low cost, easy pacing, reliable directions, and a route that lets you stop when you want.
Should you book this Charleston ghost walk?
Book it if you want an inexpensive, private, flexible introduction to Charleston’s haunted side. You will get cemeteries, churchyards, a haunted jail, sound effects, and enough local storytelling to make the downtown walk more memorable.
Skip it if the guide is the main reason you take a ghost tour. A live host can create more suspense and handle questions better. Also skip it if returning to the starting point is important, since this route ends at 21 Magazine Street.
For most people, the price makes the decision simple. Start with a charged phone, earbuds, and a flashlight, pause the narration at each location, and plan your return from the jail. At that point, you have a flexible Charleston evening for very little money.
FAQ
How long does the tour take?
The tour takes approximately 50 minutes to one hour. Your total time can be longer if you pause for photos, food, drinks, or extra time at the stops.
Where does the tour start?
It starts at the Exchange Building and Broad Street, at 122 E Bay Street in Charleston.
Where does the tour end?
The route ends at the front gate of the Old Charleston Jail at 21 Magazine Street.
Does the tour return to the starting point?
No. You must arrange your own return from the Old Charleston Jail to the starting area.
Is the tour guided in person?
No. It is a self-guided audio tour operated through a smartphone app.
Can I take the tour during the day?
Yes. The tour can be taken during the day or at night, and it operates from 12:00 a.m. to 11:30 p.m. daily during the stated operating period.
Is the tour available in languages other than English?
The tour is offered in English.
Are service animals allowed?
Yes. Service animals are allowed.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the scheduled start time. Cancellations within 24 hours are not refunded.
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