REVIEW · CHARLOTTE GHOST TOURS
Charlotte Ghost Walking Tour – Smartphone guided audio/gps Tour at your own pace
Charlotte’s ghosts know the old streets well. This $6.75 smartphone tour links cemeteries, taverns, hotels, theaters, and former fire sites in a self-guided walk through the city center. You listen through the WalknTours app, follow GPS directions, and move at your own pace rather than keeping up with a group.
I like the freedom to pause for a drink or lunch, and I like that the stories connect spooky tales with Charlotte’s lesser-known past. The old cemetery, the hanging tree site, and the haunted local bars give the walk a strong sense of place. The main drawback is navigation: construction, outdated images, and instructions about when to cross the street can make a few stops tricky to find.
Key points to know before you go

- Old Settlers Cemetery sets the tone: You hear about Charlotte’s oldest cemetery, the people buried there, and the grave robbers who once worked among the graves.
- The route mixes ghosts with local history: Founders Hall, the Dunhill Hotel, a theater, a former apartment fire site, restaurants, and taverns all add different chapters.
- You control the pace: The audio can keep playing while you walk, or you can pause for food, drinks, photos, or a closer look.
- The app uses atmosphere well: A spooky narrator, music, crow sounds, and ghost stories give the walk its mood.
- Navigation needs patience: Some directions and images may be unclear, especially during construction or at places without obvious signs.
- The walk ends away from the start: The final stop is the Bootlegger’s House at 400 North Poplar Street, a few blocks from the starting point.
What this Charlotte ghost walk is really like

This is not a guided group tour with a person leading you from one stop to the next. It is an audio and GPS experience delivered through a walking tour app. You begin near the corner of North Poplar Street and West Fifth Street, then follow the route through central Charlotte before finishing at the Bootlegger’s House.
The listed time is about 35 minutes to 1 hour 15 minutes. That range makes sense. If you walk straight through, you can finish fairly quickly. If you pause at the cemetery, stop for a drink, eat at Alexander Michael’s, or spend time taking photos, the walk can stretch toward the longer estimate.
I like this format for people who dislike fixed schedules. You can start any time between noon and 11:30 p.m., every day during the stated operating period. The late hours also suit the subject, though you should choose your timing based on your own comfort in the city.
At $6.75 per person, the tour offers good value if you want a short activity with a strong local flavor. You are paying for the app, narration, route, and stories, not for admission to attractions or a live guide. Since every stop is outside, there are no museum tickets or indoor entry fees included.
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Old Settlers Cemetery brings the history close
The first major stop is Old Settlers Cemetery, described as Charlotte’s oldest cemetery. You spend about 10 minutes here, and it is one of the most interesting parts of the route because the setting does much of the work.
The narration covers the people buried there and the grave robbers who once walked the grounds. That gives the stop more substance than a simple ghost story. You get a look at how death, medicine, and crime once overlapped in an older Charlotte.
I would give yourself time here. The cemetery is free to enter, and the stories are easier to follow when you are not rushing to the next GPS point. If you like old graveyards, this is likely to be the strongest stop on the tour. One especially memorable detail concerns bodies being dug up, which adds a grim but historically useful edge to the story.
The audio also uses spooky music and crow sounds. Those effects may feel theatrical, but they help set the mood, especially if you take the walk in the evening. In daylight, the cemetery still works as a history stop. At night, the atmosphere becomes more pointed.
Founders Hall and the haunted downtown buildings

From the cemetery, the route continues to Founders Hall. You stop outside for about five minutes and hear the story of the ghost said to walk its halls.
Because the tour remains outside, you should not expect to enter Founders Hall as part of the experience. The value is in seeing the building and connecting its present-day appearance with the story in your headphones. This is a recurring feature of the walk: the location gives you a physical reference point, while the app supplies the unseen past.
The route then moves through several downtown locations, including a pub, a theater, and the Dunhill Hotel. The pub stop is flexible. You can pause the audio and get a drink if you wish. That option is one of the tour’s best ideas because it lets you turn the walk into a relaxed evening instead of a race between GPS points.
The theater stop focuses on the building’s past and the people believed to walk its halls now. The exact theater name is not specified in the tour details, so you should rely on the app’s map and audio as you approach that location. The same applies to some of the other stops, where the route may take you to a site rather than a clearly marked attraction.
Dusty and the Dunhill Hotel

The Dunhill Hotel gets a dedicated five-minute stop. Here, you hear about the hotel’s history and Dusty, one of the spirits associated with the building.
Hotel ghost stories work especially well on an outdoor walk because you can look up at the building while the narrator explains what is said to remain inside. You are not entering the hotel, but the exterior still gives the story a clear setting.
This stop also shows the tour’s balance between recognizable places and local lore. You are not simply hearing a list of scary tales in random locations. The route uses real hotels, streets, pubs, and historic sites as anchors. That makes the walk useful even if you are more interested in Charlotte’s past than in proving anything supernatural.
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The apartment fire site and Mattie’s story

The route visits the site of the Tyron House Apartments fire. The audio explains why the building became cheap and tells the stories of ghosts said to walk its halls.
This is one of the darker parts of the walk. A fire site brings a serious historical event into the tour, so the tone is not only playful. You may find this stop more sobering than the tavern stories, particularly because it connects a physical building with loss, rumor, and the way tragic places gather stories over time.
The tour also stops outside McNinch House Restaurant to tell the story of Mattie. You do not receive a meal or entrance ticket, but the restaurant creates another useful pause point. If you are hungry, the stop can fit naturally into an evening meal, though you should keep track of the audio and route if you pause for a long time.
Settlers Lane and the old hanging tree

Settlers Lane is another major stop, with about 10 minutes devoted to the area. The story centers on old haunted Settlers Lane and the site of the old hanging tree.
This stop gives the walk a different kind of historical weight. Cemeteries tell you where people were buried. A hanging tree points to public punishment and the rougher side of early settlement life. The story helps explain why certain streets can feel haunted even without a dramatic building or visible landmark.
You will want to pay close attention to the app here. Some locations do not have signs that clearly identify them, and the route instructions can be a little hard to follow. One useful rule is simple: do not cross the street unless the audio tells you to. The tour can discuss a location before the image or exact point appears, so listen first and move second.
Alexander Michael’s and the local tavern stories

The route stops at Alexander Michael’s for about five minutes. This local tavern is said to be haunted by its former owner.
It is also a practical place to pause for lunch or a drink. The tour works best when you treat these businesses as part of the walk rather than as scenery you must hurry past. A meal or drink can give you time to absorb the stories, especially if you are walking with friends.
Several stops involve pubs or restaurants, which gives the experience a social feel. You can make it a short daytime history walk, a spooky evening outing, or a relaxed night that includes food along the route. The app does not force you into any of those styles.
The Bootlegger’s House completes the route

The final location is the Bootlegger’s House. The tour stops outside and explains its bootlegging past and the fact that the house was moved.
That is a fitting end because it takes the walk beyond ghosts and into Charlotte’s history of illicit business and changing buildings. The fact that the house was moved gives the story a physical twist. You are not just hearing about what happened inside a building. You are also learning that the building itself has not always stood where you find it today.
The tour ends at 400 North Poplar Street, a few blocks from the starting point. This matters if you leave a car near the beginning. When the audio ends, the app includes a button to get directions back to the starting point through Google Maps or Apple Maps, but that option may not be obvious at first. Check the final screen before walking away.
Navigation is the main weak spot
The experience is easy to purchase and simple in concept, but the route is not perfectly foolproof. Construction can block a path or make a building harder to recognize. Some images may be out of date, and a few sites do not have signs to confirm that you are standing in the right place.
I recommend downloading or opening the tour before you start and paying close attention to the audio. Let the GPS guide you, but do not assume every photo matches the current appearance of a building. If the narrator discusses a place before showing its image, wait for the next instruction rather than rushing across the street.
The route is private in the sense that only your group takes part. That means you are not sharing the pace with strangers, but it also means you are responsible for interpreting the directions. If you want a guide who can point, answer questions, and reroute you around construction, this is not the right format.
Who will enjoy this $6.75 experience?
I would recommend the walk to couples, families with older children, friends, and solo visitors who like local stories with a spooky edge. It is especially useful if you have a short window in Charlotte and want something more distinctive than a standard downtown stroll.
You will get the most from it if you enjoy old cemeteries, historic buildings, haunted pub stories, and flexible plans. People who like to stop for food or drinks will appreciate the route’s built-in pause points.
I would hesitate to recommend it to anyone who wants a polished, fully guided tour with exact directions at every corner. The app can be unclear in places, and construction may make the route harder to follow. You also need to be comfortable with an all-outdoor activity and walking between stops.
Service animals are allowed, the route is near public transportation, and most people can participate. No food, water, entrance tickets, or in-person guide is included, so plan accordingly.
Booking, timing, and cancellation
You receive confirmation when you book, and the experience is available in English. It is usually booked about 12 days ahead, but the stated operating hours allow you to start any day from noon through 11:30 p.m.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Cancellations made within 24 hours are not refunded, and changes during that period are not accepted.
Should you book the Charlotte Ghost Walking Tour?
Book it if you want an inexpensive, flexible way to hear Charlotte stories while walking through the actual places tied to them. The cemetery, hanging tree site, Dunhill Hotel, Alexander Michael’s, and Bootlegger’s House give the route a useful mix of history and folklore.
Skip it if you need a live guide, perfectly clear street directions, or indoor access to the buildings. For everyone else, $6.75 is a fair price for a short, atmospheric outing. Keep your phone charged, listen carefully before crossing, allow extra time for construction, and use the final directions button to return to the start.
FAQ
How long does the Charlotte Ghost Walking Tour take?
The tour takes approximately 35 minutes to 1 hour 15 minutes. Your total time depends on your walking pace and how long you pause at the stops, restaurants, or pubs.
What is the price?
The price is $6.75 per person.
Is this a guided group tour?
No. It is a smartphone-guided audio and GPS tour through the WalknTours app. You take the tour privately with only your own group.
Where does the tour start?
The tour starts at North Poplar Street and West Fifth Street in Charlotte, North Carolina.
Where does the tour end?
It ends at the Bootlegger’s House at 400 North Poplar Street, a few blocks from the starting point.
Are entrance tickets included?
No. The tour takes place outside, and no entrance tickets, food, or water are included.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the scheduled start time. Cancellations within 24 hours are not refunded.
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