REVIEW · DENVER GHOST TOURS

Awesome Denver Ghost Hunt: Mile High

★ 3.5 · 3 reviews 2 hours From $12 Operated by Let's Roam · Bookable on Viator
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Denver’s ghosts come with a smartphone. This two-hour hunt turns downtown into a game board, with stops at Molly Brown’s House, the Denver Public Library, and the Brown Palace area. I like the freedom to start anytime and the mix of riddles, maps, and photo tasks. I also like the low price of $12.31 per person, though the lack of a guide and a sometimes awkward app may disappoint anyone expecting a traditional ghost tour.

You begin at Denver Public Library’s Central Library and move through the city at your group’s pace. The experience is private, so only your group takes part. It works best for friends, families, and couples who enjoy a little competition. If you want dramatic storytelling, inside access, or a guide leading you from one spooky tale to the next, this is probably not the right choice.

Key points about Denver’s Mile High ghost hunt

  • Start when you want: The self-guided hunt can begin any time during the stated operating window of 7:00 a.m. to 10:00 p.m.
  • Three named stops: The route begins at Denver Public Library, then points you toward Molly Brown House Museum and the Spa at The Brown Palace.
  • Your phone is the guide: The Let’s Roam app supplies maps, riddles, arrival prompts, photo challenges, and a leaderboard.
  • Every player gets a role: Choose from Braniac, Photographer, or Mapper, giving each person a task during the game.
  • Good value for a small private group: At $12.31 per person, the cost is modest, especially if your group enjoys the game rather than expecting a guided tour.
  • Bring a full battery: Navigation and challenges happen on your smartphone, so a power bank is a smart addition.

What kind of ghost tour is this?

Awesome Denver Ghost Hunt: Mile High - What kind of ghost tour is this?

This is not a walking tour with a costumed guide, a lantern, and a carefully timed series of ghost stories. It is an app-led scavenger hunt that uses Denver’s spooky reputation as its theme.

That difference matters. The app sends you to locations, asks you to confirm your arrival, and gives you riddles or photo challenges to complete. You are not simply listening to someone explain Denver’s past. You are moving through downtown with a purpose, looking for clues and trying to earn points.

The hunt is built for up to 10 players. That makes it a good fit for a birthday outing, family activity, date with a competitive streak, or small group looking for something different after sightseeing. The private format also means you do not have to keep pace with strangers or wait for a large group to gather.

The experience takes about two hours, though the self-guided format gives you some control over the pace. You can stop for photos, take a short break, or spend longer on a challenge. The tradeoff is that the route may feel less polished than a live tour, since nobody is there to explain a confusing clue or add a personal story.

Starting at Denver Public Library

The meeting point is the Denver Public Library Central Library at 10 W 14th Ave. This is more than a place to tap a start button. It gives you a central downtown launch point and puts you close to several major city sights.

Before you set out, download the Let’s Roam app and read the instructions sent with your booking confirmation. The app provides the route, maps, riddles, photo challenges, and leaderboard. Take a few minutes at the start to make sure everyone knows how to use it. That small pause can save frustration later.

The library is also a practical place to gather your group. If you arrive early, you can organize your team, assign roles, check the weather, and make sure your phone is charged. The hunt relies heavily on your device, so a weak battery can turn a fun afternoon into a search for a charging outlet.

The app gives each player an individual role. Braniac is the obvious choice for the person who likes solving clues. Photographer suits the person who enjoys staging pictures. Mapper works well for someone who naturally keeps track of directions and route details. These roles help prevent one person from doing everything while everyone else watches.

Molly Brown House Museum and Denver’s dramatic past

Molly Brown House Museum is one of the most appealing stops on the route. Molly Brown became famous for surviving the Titanic disaster, but her Denver home also connects the hunt to the city’s social and political past.

The experience asks whether Molly Brown’s ghost still rearranges furniture in her historic home. That question gives the stop a playful hook, even if the app does not replace a full museum visit or a guided house tour.

You should pay attention to the exact instructions. Some challenges may be solved by observing the building and its surroundings rather than entering an attraction. Attraction fees are not included, so do not assume your hunt ticket gives you admission to the museum or any other site.

That point is easy to miss. The route can take you to famous buildings, but the activity price covers the digital hunt, not entry tickets. If you want to tour Molly Brown’s House Museum inside, plan for that separately and allow extra time.

This stop also shows the basic strength of the experience. You are not wandering randomly through downtown. The app directs your attention to a real place with a strong connection to Denver’s past, then gives your group a reason to look closely and work together.

Denver Public Library and the city route

The library serves as the starting point, but it is also part of the wider downtown setting. The hunt uses public sights, streets, and notable buildings as the playing field.

You may find that the best part of this section is the movement between stops. The route encourages you to notice architecture, public spaces, and details you might otherwise pass without a glance. The app’s purpose is to turn an ordinary walk into a sequence of small tasks.

Still, keep your expectations in check. One disappointed customer found that the app mainly directed the group from place to place, with an arrival confirmation before moving on. That criticism points to the central risk: if you want a steady stream of stories and surprises, the format may feel thin.

I would book this only if you like the idea of a walking game. The riddles and photo tasks add structure, but they do not guarantee a rich explanation at every stop. Your own group’s energy matters a great deal. A lively team will create more fun than a quiet group waiting for the app to entertain them.

A few more hauntings around Denver worth booking

The Spa at The Brown Palace

The Spa at The Brown Palace is listed as the third stop. The Brown Palace Hotel is one of Denver’s best-known grand hotels, and the route ties it to tales of unexplained activity and the city’s darker side.

The stop has atmosphere simply because the building is associated with old Denver, elegant public rooms, and long-running ghost stories. The hunt’s theme asks you to consider the strange reports connected with the hotel rather than treating the site as just another map pin.

As with the other locations, do not assume the ticket includes spa services, hotel tours, food, drinks, or private transport. None of those are part of the package. You are paying for the self-guided game and its digital tools.

The Brown Palace section is likely to work best for people who enjoy a little theater in their sightseeing. You can take photos, solve the prompt, and let the setting supply some of the mood. But you will need to bring your own imagination. The app is a game host, not a professional storyteller standing beside you.

Riddles, photo challenges, and the leaderboard

The activity’s strongest feature is its interactive design. Each player gets a role, and the app gives your group riddles and photo challenges. The aim is to earn points and compete against other teams on the leaderboard.

The photo tasks are especially useful for groups. They give you a reason to pose, laugh, and create a record of the outing. Digital copies of your scavenger hunt photos are included, which adds a small but welcome benefit. You are not left with only a memory of the game.

The competition can also keep the route moving. Instead of stopping for a long explanation, your group solves a prompt, takes a picture, and heads to the next point. If you enjoy timed challenges, this gives the two-hour outing a clear rhythm.

The flip side is that the game may seem repetitive. You might arrive at a location, tap that you are there, complete a task, and continue. The supplied information makes clear that this structure is intentional, but not everyone will find it entertaining.

I suggest agreeing on the tone before you start. Treat it as a light scavenger hunt with ghostly decoration, and the format makes sense. Treat it as a serious paranormal investigation or a guided history tour, and you may feel shortchanged.

Timing, walking, and practical comfort

The activity lasts about two hours and requires a moderate level of physical fitness. You should expect to walk between downtown locations, stand outside, look around, and use your phone throughout the route.

Comfortable shoes are more important than costume. Denver weather can change, so check the forecast and dress for the day. The hunt does not provide private transportation, and there is no tour guide to adjust the route for you.

The start time is flexible. The stated hours run from 7:00 a.m. to 10:00 p.m., Monday through Sunday, allowing you to fit the activity around museums, meals, or other plans. An afternoon start may offer the best balance between daylight for navigation and a darker mood later in the route, but the choice is yours.

Public transportation is nearby, which helps if you are staying outside central Denver. Service animals are allowed. No minimum age is required, though younger children may need help reading clues, navigating the app, and keeping up with the walking.

Bring:

  • A fully charged smartphone
  • A power bank if your battery is not reliable
  • Comfortable shoes
  • Weather-appropriate clothing
  • A group ready to take photos and solve clues

What $12.31 really buys you

At $12.31 per person, this is one of the cheaper ways to add a planned activity to a Denver day. The price includes the self-guided hunt, app access, maps, riddles, roles, photo challenges, digital photo copies, support by phone, email, or chat, and taxes and fees.

The value depends on what you want. For a group of friends that would enjoy competing and taking silly photos, the price is reasonable. You are paying for a ready-made route and a shared activity, not just a list of downtown addresses.

For someone looking for historical depth, the value is weaker. A live guide can answer questions, explain local stories, adjust the pace, and add details that an app cannot. Attraction fees, meals, drinks, and transportation also cost extra, so the advertised price is not your entire outing budget.

The private format helps the value. Your group does not share the activity with strangers, and you can start at a convenient time. That flexibility is useful if your day does not fit a fixed tour schedule.

The non-refundable booking rule deserves attention before you pay. Once booked, the activity cannot be canceled or changed for a refund. Check your date, group size, weather forecast, and phone readiness first.

Who should book this Denver ghost hunt?

I would recommend it to:

  • Friends who enjoy scavenger hunts and friendly competition
  • Families looking for a flexible downtown activity
  • Couples who prefer a playful date to a formal tour
  • Small groups of up to 10 people
  • Visitors who want to see several central locations while completing tasks
  • People comfortable navigating with a smartphone

I would be cautious about booking it for:

  • Anyone expecting a live guide
  • Visitors seeking detailed Denver history
  • People who dislike phone-based activities
  • Groups that do not want to pose for photos
  • Anyone who needs a fully accessible, low-walking outing
  • People who want guaranteed indoor access to the named attractions

The experience can be funny and memorable, but the fun comes from your group’s participation. The app supplies the framework. You supply the jokes, teamwork, and willingness to play along.

Should you book the Mile High ghost hunt?

Book it if you want a low-cost, private walking game with a Denver ghost theme. The flexible start time, individual roles, photo challenges, and central locations give you a simple way to fill about two hours.

Skip it if you want a polished storytelling experience. The app may feel like a series of directions and arrival checks, and there is no guide to add context or rescue a confusing moment.

My practical advice is to think of this as a scavenger hunt first and a ghost tour second. With that expectation, $12.31 buys a useful activity for a small group. Charge your phone, wear good shoes, check the weather, and agree that the goal is to have fun rather than uncover proof of the supernatural.

FAQ

Where does the Denver ghost hunt start?

It starts at Denver Public Library Central Library, located at 10 W 14th Ave, Denver, Colorado 80204.

Where does the activity end?

The activity ends back at the meeting point.

How long does the hunt take?

The hunt takes approximately two hours.

Is this a guided tour?

No. It is a self-guided private activity that uses the Let’s Roam app for maps, riddles, photo challenges, and leaderboards.

How many people can participate?

The experience is designed for groups of up to 10 players.

What is included in the price?

The price includes the self-guided Denver ghost hunt, app access, individual player roles, photo challenges, digital copies of scavenger hunt photos, support by phone, email, or chat, and all taxes, fees, and handling charges.

Do I need to bring anything?

You need a smartphone to navigate and use the app. Bring a fully charged device, and consider bringing a power bank. Comfortable shoes and clothing suitable for the weather are also recommended.

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