REVIEW · EDINBURGH GHOST TOURS

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

★ 4.0 · 25 reviews 1 hour From $7 Operated by Questo · Bookable on Viator
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Edinburgh hides its darkest stories in plain sight. This self-guided game mixes ghostly legends, grim history, and city puzzles, leading you from the Mound and Edinburgh Castle to St Giles’ Cathedral, the Grassmarket, and several less obvious stops. I like the freedom to begin whenever you choose, pause for food or a rest, and continue without a guide trailing behind you.

I also like the price, about $7.21 per person, and the private format. Your group plays together, at its own speed, rather than being folded into a large walking tour. The main caution is the app itself. Some clues can be hard to decipher, and one player reported trouble loading the account. You should also understand how the location checks work before setting off.

Five things to know before you play

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Five things to know before you play

  • The route links nine Edinburgh sights, including the Castle, St Giles’ Cathedral, Mary King’s Close, Greyfriars Bobby, and the Grassmarket.
  • You control the clock, since the game can begin at any hour, pause at any point, and resume later.
  • No paid admission is required, according to the provider, even though one challenge near Edinburgh Castle caused confusion for a player.
  • The game works offline, so you do not need a continuous internet connection while walking.
  • The puzzles are the main attraction, with clues that ask you to inspect your surroundings before moving on.
  • It suits families and private groups, but larger parties must make more than one booking if they exceed 15 people.

What kind of Edinburgh tour is this?

This is not a traditional walking tour with a guide explaining each building as you go. It is a mobile scavenger hunt. The app sends you to a place, gives you a challenge, and asks you to look around for an answer. Once you solve it, the next location and another story become available.

That format changes the feel of the visit. You are not simply following a speaker from one stop to the next. You must notice details, discuss possibilities with your companions, and keep an eye on the surroundings. I like that extra bit of attention. It can make a familiar monument feel less like a photo stop and more like part of a puzzle.

The tour is listed at about one hour, though your actual time may vary. A quick group that solves the clues easily could finish close to the estimate. A family with children, or a group that pauses for pictures and food, can take longer because the game is designed to be flexible.

The experience is offered in English and is private to your group. There is no physical guide, so the app provides the instructions, challenges, and stories. That keeps the cost low, but it also means you cannot simply ask a person beside you to explain a confusing clue.

More Self-Guided Ghost Tours in the UK

Starting at the Mound and reading Edinburgh’s shape

The game begins at The Mound, the broad artificial slope connecting Edinburgh’s New Town and Old Town. It was made from roughly 1,501,000 cartloads of earth excavated during construction of the New Town. That soil was dumped into the former Nor Loch, which was drained in 1765 and became part of today’s Princes Street Gardens.

This is a smart starting point because The Mound gives you a useful sense of Edinburgh’s layout. The Old Town rises toward the Castle, while the New Town spreads out below and beyond it. Before the supernatural stories begin, you get a clue tied to the city’s physical shape and its built-up ground.

You will need to inspect the area for the answer rather than expect a long explanation. That is the recurring pattern. The game rewards observation, but it can frustrate you if you want a straight historical account with no guesswork.

Edinburgh Castle, the first major test

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Edinburgh Castle, the first major test

Edinburgh Castle dominates the city from Castle Rock, a volcanic-looking mass with evidence of human occupation dating back at least to the Iron Age. The fortress is one of the city’s defining sights, so it makes sense that the game uses it as a major waypoint.

This stop may also require the most practical care. One player thought the game required entry into the Castle and was unhappy about paying an admission fee simply to continue. The provider clarified that you do not need to enter any paid attraction. That is useful information, but you should still follow the app’s location instructions carefully.

The reported problem seems to have involved reaching the correct point around the attraction rather than entering it. If the app asks you to move near a particular area, check the map and perimeter before assuming a ticket is needed. The game is intended to be played from public areas without buying entry.

The Castle is also where the puzzles may feel less spontaneous. Large attractions have gates, security areas, and restricted sections. You might need to stand near the correct access point while comparing the clue with what you can see. Give yourself patience here.

St Giles’ Cathedral and the Royal Mile

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - St Giles’ Cathedral and the Royal Mile

St Giles’ Cathedral has roots reaching back to about 1130, when a parish church served Edinburgh during the reign of King David I. It was dedicated to St Giles, the patron saint of lepers and later the patron saint of Edinburgh itself.

This stop shifts the mood from fortress to church and city center. The site sits on the Royal Mile, where Edinburgh’s medieval street pattern remains easy to read. The clue encourages you to pay attention to a place you might otherwise photograph and pass.

The church’s long connection with Edinburgh gives the story a strong local focus. It is not just a generic haunted building. The challenge connects the saint, the congregation, and the city’s older identity. You may find the clue straightforward, or you may need to test several possible answers. One player felt some challenges were too difficult to interpret, so avoid rushing if the wording seems unclear.

Mary King’s Close and Edinburgh below street level

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Mary King’s Close and Edinburgh below street level

Mary King’s Close is a historic close beneath buildings on the Royal Mile. It takes its name from Mary King, a merchant burgess who lived there in the 17th century.

This is exactly the sort of place that suits a ghost-themed game. The name suggests a cramped historic passage hidden beneath the modern street, and the story adds a darker layer to the busy Royal Mile above. The game does not require you to enter the attraction, so you should treat this as an exterior location and story stop rather than a substitute for a paid underground visit.

That distinction matters. If you expect a guided look through the underground rooms, you will be disappointed. If you enjoy finding the connection between a place name, a street, and a legend, the stop works well. The app gives you a reason to slow down and look closely.

Greyfriars Bobby and the kirkyard edge

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Greyfriars Bobby and the kirkyard edge

Near the south entrance to Greyfriars Kirkyard, you will find the Greyfriars Bobby Fountain and its life-size statue. William Brodie created the statue in 1872, and Baroness Burdett-Coutts paid for it. It was unveiled on November 15, 1873.

The statue is linked with one of Edinburgh’s best-known stories, but the game places it within a darker route of graves, executions, and ghost tales. That contrast is part of the fun. You get a familiar character, then see how the surrounding area fits the overall mood of the game.

This stop also shows why a puzzle route can help you notice smaller features. Without a challenge, you might head straight toward the kirkyard and miss the details around the fountain. The activity remains accessible to most people, and service animals are allowed, according to the tour information.

The Grassmarket’s grim public past

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - The Grassmarket’s grim public past

The Grassmarket dates back to the 1300s. It was first associated with cattle fairs and stables, then became a trading point for goods around the 1670s. It also served as a traditional place of public execution.

That final fact gives the route its clearest bloody-history connection. Today, the area has a very different daily purpose, but the old use of the space makes the game’s theme feel grounded rather than invented. You are not being sent to an isolated haunted attraction. You are standing in a real urban square that once hosted punishment in public view.

I like this kind of stop because it adds context to the ghost stories. The game is at its best when the supernatural material grows from documented places and unsettling events. The Grassmarket also gives you a natural point to pause, since the tour allows breaks at any time.

New College, Modern Art, and Old College

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - New College, Modern Art, and Old College

The route includes three later stops that may feel less obviously connected to ghosts: New College, the Scottish National Gallery of Modern Art, and Old College.

New College began as a theological college for the Free Church of Scotland. Classes opened in Edinburgh’s New Town on November 1, 1843, before the college moved to The Mound. The current building’s foundation stone was laid by Reverend Dr Thomas Chalmers on June 3, 1846.

The Scottish National Gallery of Modern Art first opened at Inverleith House in 1960. It moved to its present site at Modern One on Belford Road in 1984, while Modern Two opened across the road in 1999. This stop broadens the route beyond medieval churches and execution grounds. You get a sense of how Edinburgh’s cultural story continued into the modern period.

Old College, on South Bridge, was designed by Robert Adam and now houses parts of the University of Edinburgh administration, the School of Law, and the Talbot Rice Gallery. It was originally called the New College, which may make the clue more interesting if you pay close attention to the names.

These stops can feel like a change of pace. If you want nothing but graveyards and haunted closes, they may seem less dramatic. If you enjoy seeing how the city’s architecture, education, and art fit into one walk, they add variety.

Price, flexibility, and what you receive

At about $7.21 per person, this is inexpensive for a private Edinburgh activity. The value is strongest for two or more people who enjoy solving puzzles together. You get a route, stories, challenges, and the freedom to stop whenever you wish, without paying for a live guide.

The low price also reflects what is missing. There is no person to share extra stories, answer questions, adjust the route, or rescue you immediately when a clue makes no sense. You are paying for a digital game, not a full historical tour.

The flexibility is particularly useful in Edinburgh. You can start at midnight or midday because the activity is listed as available around the clock. You can pause for lunch, enter another attraction, or stop when the weather turns. The booking remains usable after purchase without rescheduling, and the game can be played offline.

For groups larger than 15, you need multiple bookings. That may make coordination harder, and the private format is likely best for families or small groups of friends rather than a large organized party.

The app matters more than the price

The most important question is not the cheap ticket. It is whether your group enjoys an app-led game.

A positive experience depends on three things: the application loading properly, the location check recognizing where you are, and the clue wording making sense. One player reported that account loading took so long that the activity became a late-night disappointment. Another found the map well designed and the puzzles enjoyable at night. These two experiences show the main risk clearly.

I would allow time at the beginning for the app and account setup. Do not plan the game as your only activity immediately before a timed reservation. The offline feature is useful once you are playing, but it does not remove every possible app or login problem before you begin.

If a clue seems impossible, reread the wording and inspect the surroundings rather than walking straight to the next famous sight. The game expects you to find an answer at the location. Some participants found the clues tricky, so a group discussion is part of the intended fun.

Best time to play and who will enjoy it

Night adds atmosphere to the spooky theme, and one family particularly enjoyed playing after dark with a 15-year-old daughter. Still, the late start comes with practical limits. You should be comfortable navigating Edinburgh at night, and you may prefer daylight if your group includes younger children.

Families with older children and teenagers are a strong match. The game gives them something active to do, and the puzzle format can keep attention better than a long historical talk. Friends who like escape rooms, quizzes, or scavenger hunts should also enjoy the setup.

It is less suitable for you if you want a detailed lecture at every stop, a fixed departure time, or a guide who handles every decision. It may also disappoint if you expect entry into Edinburgh Castle or Mary King’s Close. The attraction locations provide the setting, but the activity itself is played as a self-guided route.

The tour is near public transportation, and most people can participate. The available information does not promise a fully step-free route, so if mobility is a concern, check the exact route and surfaces before booking.

Cancellation and booking points

You receive confirmation at booking. Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations within 24 hours are not refunded, and late changes are not accepted.

Because the activity can be played at any time after booking without rescheduling, you have more freedom than with a standard walking tour. Still, plan ahead if your app setup fails or your group changes. The provider also says larger parties should make multiple bookings when more than 15 people are involved.

Should you book Ghosts of Edinburgh?

I would book this for a small group that wants a cheap, flexible, puzzle-based walk through Edinburgh’s darker stories. The strongest parts are the freedom to pause, the offline play option, the private format, and the way the route connects famous sights with less obvious details.

I would not book it expecting a polished replacement for a live guide. The clue difficulty and app loading problems are real concerns, and the Castle location needs careful reading so you do not assume admission is required. Set aside extra time at the start, keep your group involved, and treat the experience as a game rather than a formal history lesson.

At $7.21, the risk is fairly small. For families, couples, and friends who like solving clues together, it can turn a familiar Edinburgh walk into an active evening with a properly spooky edge.

FAQ

How long does the Ghosts of Edinburgh game take?

The experience lasts approximately one hour, though you can take breaks and spend longer at the stops.

Where does the game start?

It starts at The Mound, Edinburgh EH2 2EL, UK.

Where does the game end?

The listed end point is 100 W Bow, Edinburgh EH1 2HH, UK.

Can I choose my starting time?

Yes. The activity is available at any hour, and you choose when to begin.

Can I pause the game?

Yes. You can take a break at any time and resume later.

Do I need an internet connection while playing?

No. The experience is designed to work offline.

Do I need to pay to enter Edinburgh Castle?

No. The provider states that paid attraction entry is not required to play the game.

Is there a physical tour guide?

No. This is a self-guided mobile game, so there is no physical guide.

Is the activity private?

Yes. Only your group participates in the activity.

What happens if my group has more than 15 people?

You need to make multiple bookings for a group larger than 15 people.

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