REVIEW · SAVANNAH GHOST TOURS
Interactive Paranormal Ghost Walking Tour in Savannah Georgia
Savannah gets spooky after sunset. This two-hour walking tour mixes Savannah history with hands-on ghost-hunting tools, including spirit rods, cat balls, and EMF meters. I like the small maximum of 15 people and the way guides Mike and Ty give the evening a friendly, personal feel. I also like that children can take part instead of simply standing quietly while adults listen.
The main caution is simple: you will walk and stand for much of the evening, so comfortable shoes matter. The ghost activity is also a matter of personal belief. One person may find a flashing meter fascinating, while another may see only electrical interference. At $34.95 per person, the tour offers good value if you want both local stories and an interactive paranormal activity, but it may not satisfy you if you want a theatrical haunted show.
Key things to know
- Spirit-hunting equipment for the whole group: You can try spirit rods, cat balls, EMF meters, and other tools rather than merely listening to ghost stories.
- Nine historic Savannah stops: The route includes Mercer Williams House, Forsyth Park, Colonial Park Cemetery, several famous squares, and important historic buildings.
- Small evening group: The tour has a maximum of 15 people, making it easier to ask questions and get time with the equipment.
- Guides Mike and Ty: The owners lead the experience and are praised for their warmth, humor, local knowledge, and personal attention.
- Family-friendly format: Children and teenagers can take part in the activities, which helps keep the two-hour walk lively.
- Plan for the weather: Comfortable shoes, water, and rain protection are practical essentials.
What this Savannah ghost walk is really like

Savannah is well suited to a walking tour after dark. Its squares, cemeteries, churches, and old houses give the evening plenty of atmosphere without needing theatrical effects. This tour uses that setting as a backdrop, then adds equipment that lets you take part in the search for paranormal activity.
The evening begins at 7:30 p.m. and lasts about two hours. You visit nine locations, with time at each one for a story, historical context, and an attempt to communicate with spirits. The route ends back at the meeting point, so you do not need to arrange a ride from a distant final stop.
I like the balance between storytelling and activity. The guides do not simply lead you from one spooky address to another. You hear about real people and difficult events connected with Savannah, then get a chance to test the equipment for yourself.
The small group size matters here. With no more than 15 people, you have a better chance of holding a piece of equipment, asking a question, or taking part in a group session. That is more personal than a large walking tour where you may spend the whole night trying to hear the guide.
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Mike, Ty, and a relaxed approach to the paranormal

The guides are the owners of Spirit Xperience, LLC. Mike and Ty receive especially strong praise for being friendly, funny, patient, and easy to talk with. Their style appears to be warm rather than theatrical, with a focus on conversation and participation.
That approach should work well for mixed groups. If one person in your party believes in ghosts and another is skeptical, you do not have to arrive with the same view. The guides explain how the equipment works and let you decide what you think about the results.
That point is important with EMF meters. These devices can respond to electromagnetic fields produced by electricity, so a changing reading is not automatic proof of a spirit. The tour’s explanation recognizes that distinction. In places away from obvious electrical sources, the guides may interpret unusual changes as possible paranormal activity, but you should still make your own judgment.
I appreciate that the experience does not require you to pretend. You can enjoy the stories, learn about Savannah, and handle the equipment while remaining uncertain about the supernatural claims. That makes the tour more comfortable for families and mixed groups.
The guides also appear to make time for individual participants. This is useful if you have questions, need help using a tool, or want a slower explanation. One review also noted that the guides were helpful to someone with limitations, but the tour still involves a lot of walking and standing, so you should assess your own comfort before booking.
Mercer Williams House and the story behind Midnight in the Garden of Good and Evil

The first stop is Mercer Williams House Museum, where you learn what happened to Jim Williams after the events made famous by Midnight in the Garden of Good and Evil. The stop also includes the tragedy of Tommy Downs.
You do not enter the museum as part of the included tour, and admission is listed as free for the stop. Instead, the focus is on the people, events, and lingering stories connected with the house.
This is a strong opening because many people arrive in Savannah already familiar with the book or movie. The tour gives you another angle on that well-known story, then shifts the focus toward paranormal questions. You get local context before the evening moves into the squares and cemetery.
The stop lasts about 10 minutes, so expect a focused explanation rather than a full house visit. If you want to explore Mercer Williams House inside, plan that as a separate activity.
Forsyth Park brings open space and many ghost stories

The walk continues through Forsyth Park for about 20 minutes. The park gives the group more room to move around, and its size changes the mood from a single building to a broader public place with many layers of Savannah life.
Here, the guides discuss the spirits said to remain in the park. The open setting may feel less enclosed than a cemetery or old house, but the evening darkness and quiet corners can still create a fitting atmosphere.
This is also one of the longer stops, which gives you time to listen, ask questions, and try the equipment. Bring water. Savannah evenings can still feel warm, and walking through a park is more pleasant when you are not trying to conserve your energy.
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Wesley Monumental Church and a possible interaction

At Wesley Monumental United Methodist Church, the group hears about the former parsonage and the spirits associated with it. The stop lasts about 10 minutes and includes a possible attempt to interact with those spirits.
This stop shows how the tour connects architecture and personal stories. You are not only hearing that a place is haunted. You are learning what happened there, then using the tools to see if anything unusual occurs.
As with every paranormal stop, keep your expectations flexible. The tour offers an opportunity to communicate, not a guarantee of a dramatic response.
Owens-Thomas House and Slave Quarters: a darker chapter

The Owens-Thomas House and Slave Quarters brings a more serious tone. The guides discuss the site’s painful past and invite the group to interact with spirits connected with the location.
This part of the walk is valuable because Savannah’s ghost stories are tied to real suffering, not just spooky entertainment. The history of slavery and the conditions surrounding the quarters deserve respectful treatment. You should expect this stop to be unsettling in a different way from a playful ghost-hunting session.
The stop lasts about 10 minutes. That is enough for an introduction and paranormal attempt, but not enough for a full examination of the house or its history. If this site interests you, consider returning during its regular museum hours for a more detailed visit.
Wright Square and Alice Riley

Wright Square is known as Savannah’s hanging square, and the tour spends about 20 minutes here. The guides tell the story of Alice Riley, whose spirit is said to interact with the equipment in this location.
This is one of the tour’s more active stops. You have time to use the tools, listen for responses, and take part rather than simply hear a short account before moving on.
The square also shows why Savannah works so well for a ghost walk. A public green space can look peaceful by day, yet its past gives the same place a much heavier feeling after sunset. The tour uses that contrast effectively.
Monterey Square and the route’s starting point

Monterey Square is listed as one of the starting points for the spooky journey, and it also forms part of the route. You spend about 20 minutes here.
Because it is one of the longer stops, this is a good place to settle into the group and learn how the evening works. The guides can explain the equipment, establish a baseline for readings, and give everyone a chance to participate.
Do not assume that every stop produces a clear result. The strongest value here is the combination of Savannah’s architecture, local stories, and the chance to test the tools yourself.
Juliette Gordon Low Birthplace and a gentler story

The Juliette Gordon Low Birthplace Museum provides a change of tone. The guides share the love story of the Gordons during this 10-minute stop.
That variety helps the tour avoid becoming a string of identical tales about death and fear. Savannah’s past includes romance, family stories, public tragedy, and social history, and this stop adds a more tender note to the evening.
The tour does not include admission into the museum. If you want to see the birthplace itself, arrange a separate visit.
Colonial Park Cemetery, where the atmosphere turns serious
Colonial Park Cemetery is one of the most obvious places for a Savannah ghost tour, and the group spends about 10 minutes here. You learn about the cemetery’s history and try to communicate with multiple spirits associated with the site.
The cemetery is likely to be one of the evening’s most atmospheric stops. It also calls for respectful behavior. This is an active burial ground and a historic place, not simply a stage for entertainment. Listen carefully to the guides and follow any local rules.
The short stop means you should not expect an extended paranormal investigation. Instead, you get a concise account, a chance to use the equipment, and a quick look at one of Savannah’s best-known historic sites after dark.
Calhoun Square, now called Taylor Square
The final listed location is Calhoun Square, now named Taylor Square. The guides discuss what lies beneath and around this notorious square during a 10-minute stop.
This is a fitting late-tour location because it brings the group back to Savannah’s public squares. The square’s name and past offer another reminder that the city’s streets carry layers of memory, even when the setting looks calm and ordinary.
After the final stop, the activity ends back at the meeting point. That makes the route easier to manage, especially if you are not familiar with Savannah after dark.
How much value do you get for $34.95?
At $34.95 per person, the price is reasonable for a two-hour guided walk with a maximum group of 15. You are paying for more than a narrated stroll. The fee includes the guides’ time, the research behind the stories, and access to the paranormal equipment used during the stops.
The value is strongest if you want two things at once: an introduction to Savannah’s past and an activity your group can share. A standard ghost walk may rely mostly on storytelling. Here, you can hold the tools, watch for changes, and compare impressions with the rest of your group.
The price is less compelling if you only want a polished theatrical performance or a guaranteed supernatural event. This tour is exploratory. Readings may be quiet, confusing, or open to interpretation.
The 4.9 rating from 55 reviews and 96 percent recommendation figure suggest that the format works very well for most people who book it. Still, one low rating described the paranormal claims as unconvincing and the guide as insufficiently exciting. That criticism is fair to consider. Your enjoyment will depend partly on how much you like open-ended ghost hunting.
Who will enjoy this tour most?
I would recommend this tour to families with older children, couples, groups of friends, and anyone who wants a more personal Savannah evening. Teenagers may especially enjoy the gadgets, while adults can focus on the stories and local history.
It also suits a group with different levels of belief. You do not have to accept every paranormal interpretation to enjoy the experience. The hands-on format gives skeptics something to assess and gives believers a chance to look for signs.
The tour may be less suitable if you have difficulty walking or standing for two hours. One review praised the guides for helping someone with limitations, but the practical advice remains clear: wear good walking shoes and be ready for a lot of time on your feet.
Bring water, and check the forecast. If rain is possible, take an umbrella or poncho. The tour requires good weather, and a cancellation caused by poor conditions leads to a different date or a full refund.
Service animals are allowed, and the activity is near public transportation. Confirmation arrives when you book, and the tour is offered in English with a mobile ticket.
Should you book the Spirit Xperience?
Book it if you want a small-group Savannah walk that combines local stories with hands-on paranormal equipment. The best features are the friendly owner-guides, the nine varied stops, and the chance to make the evening personal instead of simply following a crowd.
Skip it if you want a purely historical tour, dislike ghost-hunting gadgets, or need a short, seated activity. The walk is active, and the supernatural side is not something anyone can guarantee.
For most curious visitors, the $34.95 price is fair. Wear comfortable shoes, arrive ready to keep an open mind, and remember that the stories are the sure part of the evening. The flashing meter is for you to interpret.
FAQ
How long does the Interactive Paranormal Ghost Walking Tour last?
The tour lasts approximately two hours.
What time does the tour start?
The tour starts at 7:30 p.m.
How much does the tour cost?
The price is $34.95 per person.
How many people can join the tour?
The tour has a maximum of 15 travelers.
What equipment can I use?
The experience may include spirit rods, cat balls, EMF meters, and other paranormal investigation tools.
Is the tour offered in English?
Yes. The tour is offered in English.
Does the tour include admission to the museums?
The listed stops have no admission charge as part of the walking route, but the tour does not provide a museum admission experience inside the Mercer Williams House Museum, Owens-Thomas House and Slave Quarters, or Juliette Gordon Low Birthplace Museum.
Is the tour suitable for children?
Yes. The tour is family-friendly, and the interactive equipment can help keep children and teenagers engaged.
What should I bring?
Wear comfortable walking shoes and bring a beverage for hydration. If rain is forecast, bring an umbrella or poncho.
Can I cancel for a refund?
You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not refunded. If poor weather cancels the tour, you will be offered another date or a full refund.
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