REVIEW · NEW ORLEANS GHOST TOURS

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour

4.5 · 2,731 reviews 90 minutes - 2 hours From $32 Operated by The Witches Brew Tour Company · Bookable on GetYourGuide
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Ghost stories make the Quarter stranger. This 90-minute to two-hour walk mixes French Quarter history with tales of ghosts, vampires, Vodou, and grisly crime. I like the atmospheric route and the guides’ strong storytelling, with names such as Erin, Logan, Morgan, Mack, and Spooky Rob earning especially warm praise.

I also like that the tour treats Vodou with care instead of turning it into a cheap horror prop. The main drawback is simple: you see the sights from outside, so anyone hoping to enter haunted buildings may feel shortchanged. You will also need comfortable shoes and clothing suited to the weather.

Key points at a glance

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - Key points at a glance

  • Starts at Witches Brew Gallery: Meet at 311 Exchange Place, inside an unusual oddities shop that sets the mood before the walk begins.
  • Six to ten spooky sights: The route passes Muriel’s Restaurant, the Old Ursuline Convent, the Pharmacy Museum, LaLaurie Mansion, and other French Quarter locations.
  • History comes before jump scares: The stories connect ghosts and legends to New Orleans’ medical practices, buildings, crimes, and local culture.
  • Vodou gets a fair hearing: Your guide explains traditions and corrects some of the harmful myths attached to the religion.
  • Ends near Lafitte’s Blacksmith Shop Bar: You finish around Royal Street and Jackson Square, with time for a drink or a short stroll afterward.
  • Best after dark: The daytime route still works, but the old streets and shadowy stories are better suited to an evening departure.

A ghost walk with more history than gimmicks

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - A ghost walk with more history than gimmicks

New Orleans does not need much help creating atmosphere. The French Quarter supplies wrought-iron balconies, old courtyards, narrow streets, and buildings with long memories. This tour uses that setting well, but it is not simply a parade of spooky claims.

The strongest part is the blend of folklore and documented local history. You hear about spirits and vampires, but you also learn why certain buildings became part of those stories. The New Orleans Pharmacy Museum, for example, opens a door into 19th-century medicine, when bloodletting and leeching were accepted treatments. That context makes the ghost stories feel tied to real fears and past lives.

The tour has a reported rating of 4.5 out of 5 from 2,731 ratings, and the praise is remarkably consistent about the guides. Erin is described as kind and prepared. Lisa is praised for giving every person attention. Logan, Mack, Morgan, William, Katie, and Spooky Rob are all noted for humor, energy, and strong delivery.

That matters more than it might seem. A ghost tour succeeds or fails on the person holding the group together. The best guides here appear to know when to be funny, when to slow down, and when to let a grim tale speak for itself.

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Starting in Exchange Alley at Witches Brew

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - Starting in Exchange Alley at Witches Brew

The meeting point is Witches Brew Gallery and Oddities Shop at 311 Exchange Place. You meet in Exchange Alley, an atmospheric starting point that feels more suitable than a generic street corner or hotel lobby.

Beginning at an oddities shop gives the tour a clear personality from the first minute. It also helps you get oriented before moving into the French Quarter. Arrive ready to walk, since this is an outdoor activity rather than a series of indoor visits.

The guide may dress for the occasion, adding a little theater to the introduction. That can be fun without taking over the historical side of the tour. The best reports describe guides who use costumes, jokes, and dramatic voices as seasoning, not as a substitute for facts.

Bring cash. You may want it during the break or at the final bar stop, and one stop is specifically described as cash only. You can bring your own beverage, but snacks and drinks are not included.

Muriel’s and Jackson Square set the scene

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - Muriel’s and Jackson Square set the scene

The route moves through the French Quarter and passes outside Muriel’s Restaurant near Jackson Square. This is a useful early stop because it places the supernatural tales inside one of New Orleans’ most recognizable areas.

You are not paying for a meal or an entry ticket here. The guide tells the story from the street, so expect an explanation of the location rather than a private room, reserved table, or interior investigation. That pattern continues throughout the walk.

The French Quarter portion is also practical for first-time visitors. Even if you are not strongly interested in ghosts, you get a guided look at several central streets and landmarks while learning why they matter. One particularly useful comment from the tour experience is that the walk works for people who mainly want city history, not just paranormal stories.

Jackson Square gives you a convenient sense of place. It is also one of the listed drop-off areas, along with Royal Street, so you can continue sightseeing, find a meal, or explore nearby shops when the tour ends.

The Old Ursuline Convent and the city’s darker past

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - The Old Ursuline Convent and the city’s darker past

The Old Ursuline Convent appears from the outside. The building adds a serious historical note to the walk, since the stories are not limited to modern ghost-hunting folklore.

Your guide connects the architecture and past occupants with local legends. Pay attention here if you enjoy the way old buildings gather stories over time. The tour does not promise paranormal proof, and it does not include entry, but the exterior stops still work as visual anchors for the narration.

This is where the guide’s pacing matters. The walk lasts between 90 minutes and two hours, depending on the route and presentation. Several people particularly liked a relaxed pace, while one person noted that a guide spoke quickly. If you have trouble following fast speech, stand close to the guide and ask for a repeat when needed.

The tour is in English only. That is worth considering before you book, especially because the stories include names, dates, local terms, and quick jokes.

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The Pharmacy Museum explains why old medicine feels frightening

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - The Pharmacy Museum explains why old medicine feels frightening

The exterior of the New Orleans Pharmacy Museum is one of the most useful stops for understanding the city’s past. The guide discusses bloodletting and leeching, practices that now sound alarming but were once part of accepted medical care.

This stop helps keep the tour from becoming a string of unrelated monster stories. You see how disease, medicine, death, and fear shaped daily life. A good guide can make this section as memorable as the supernatural material, and the strongest feedback repeatedly points to guides who connect each tale to the city’s broader past.

You do not enter the museum as part of the ticket. If you want to visit the interiors of the places on the route, you will need to arrange that separately. One person specifically wished the tour included entry to at least one location, so set your expectations early: this is an exterior walking tour with live commentary.

LaLaurie Mansion brings the grimmest story

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - LaLaurie Mansion brings the grimmest story

The LaLaurie Mansion is the emotional center of the walk. From outside, you hear the disturbing story of Madame LaLaurie and the brutal events linked to the house.

This is not light Halloween entertainment. The tale involves cruelty and suffering, so it may not suit young children or anyone who dislikes graphic crime stories. The guide’s job is to handle the subject without turning real suffering into a cheap punchline.

The mansion is also a good example of the tour’s basic method. The building itself is part of the experience, but the explanation does the real work. You look at the exterior while the guide supplies the history, legend, and later folklore surrounding it.

Expect a crowd or street activity around popular French Quarter locations, especially at busy times. The exact group size is not provided, but several comments praise small or manageable groups and the ability to hear and interact with the guide. Staying near the front should help if the group is larger.

Ghosts, vampires, and Jacques Saint Germain

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - Ghosts, vampires, and Jacques Saint Germain

The route includes the former home of Jacques Saint Germain, a man rumored to have been a vampire. The guide presents the story as local legend, not settled fact.

That distinction is important. New Orleans ghost tours are strongest when they let you enjoy the mystery without pretending every tale has been proven. You can listen for the details, decide what you believe, and still appreciate the story as part of the city’s folklore.

The tour also covers other haunted locations, reaching roughly six to ten spooky sights in all. The exact number may vary with timing and the guide’s route. Some guides may spend longer on a particularly important location, while others may move at a quicker clip to cover more ground.

The best reports describe storytelling that keeps the group involved. Guides use humor, dramatic delivery, and gory details, but the tone can also turn respectful when the subject calls for it. That balance is a big reason the experience appeals beyond serious ghost enthusiasts.

Vodou explained without the usual nonsense

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - Vodou explained without the usual nonsense

The Vodou portion may be the most valuable part of the tour. New Orleans Vodou is often reduced to dolls, curses, and movie-style horror. Here, the guide explains traditions and points out how racism helped create many of the damaging myths attached to the religion.

You pass the New Orleans Historic Voodoo Museum from outside and hear more about practitioners, beliefs, and local folklore. Again, there is no museum admission included, but the stop gives the guide a natural place to discuss the subject.

I appreciate this approach because it adds cultural context instead of using Vodou as a spooky costume. The experience still has its supernatural flavor, but the explanation gives you a better basis for understanding what you are hearing.

Listen closely during this section. One particularly memorable piece of advice from a guide involved checking a peephole before opening a door, along with the playful idea of consulting old building plans if a ghost may have entered through a door that no longer exists. That sort of local storytelling is silly, memorable, and clearly part of the fun.

The break and the final stop at Lafitte’s

New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour - The break and the final stop at Lafitte’s

About an hour into the tour, there may be a 10-minute restroom and refreshment break. The schedule also lists a 15-minute break, so allow a little flexibility. Food and drinks are not included.

The final stop is outside Lafitte’s Blacksmith Shop Bar. This is a practical ending because you can finish with a drink if you choose, though you should bring cash since the bar stop has been described as cash only. A purple drink is a popular suggestion from one tour experience, but it is not included in the ticket and is entirely optional.

The tour then finishes around Royal Street or Jackson Square. That makes it easy to continue your evening in the Quarter rather than arranging transport back to the starting point.

A daytime tour is still useful, particularly if your evening schedule is full. But if you want the strongest mood, choose a later departure when available. One direct assessment called the day tour worthwhile but suggested that nighttime would be better. That is a fair judgment: the buildings do not change, but darkness gives the stories more force.

Is $32 a fair price?

At $32 per person, the tour is reasonably priced for a live walking experience lasting 90 minutes to two hours. You are paying for a guide, a planned route, and local storytelling rather than admission to attractions.

The value is best if you want several subjects in one walk: ghosts, vampires, Vodou, crime, medicine, and French Quarter architecture. Booking separate walks for each theme would cost more time and likely more money.

The value is weaker if you expect indoor access or evidence of paranormal activity. No site entrance is included, and the tour does not promise that you will see a ghost. Think of it as a narrated history walk with a supernatural angle.

Free cancellation up to 24 hours before the start and the option to reserve now and pay later make it easier to fit around changing plans. The tour operates in rain or shine, except in rare cases of severe weather, so check the forecast and dress sensibly.

Who will enjoy this walking tour?

I would recommend it to first-time New Orleans visitors who want an easy introduction to the French Quarter with a darker edge. It also suits couples, families with older children, and friends looking for an evening activity that is more active than sitting in a bar.

History fans may enjoy it more than expected because the strongest sections connect legends to real buildings, medicine, crime, and local culture. You do not need to believe in ghosts to get something from the walk.

It may not suit very young children or anyone sensitive to graphic stories about violence. It is also a poor match if you want a quiet architectural tour, a museum visit, or a paranormal investigation with equipment and experiments.

The tour is listed as wheelchair accessible and dog friendly. You should still consider your own comfort with outdoor walking, weather, and the pace of a moving group. Wear comfortable shoes, bring weather-appropriate clothing, and keep water or another drink handy.

Should you book it?

Book this tour if you want strong storytelling, local legends, and French Quarter history in one compact walk. The guides are the main attraction, and the repeated praise for people such as Logan, Mack, Morgan, Erin, Lisa, and Spooky Rob suggests that the company has a deep bench of engaging storytellers.

Choose an evening time if you can. Expect exterior stops, not building access. Bring cash, listen carefully, and do not treat every vampire or ghost tale as fact. If you approach it as a lively, respectful look at how New Orleans remembers its past, $32 is a fair price.

FAQ

How long does the New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour last?

The tour lasts about 90 minutes to two hours. A restroom and refreshment break may take place about an hour into the walk.

Where does the tour begin?

Meet at Witches Brew Gallery in Exchange Alley, at 311 Exchange Place.

Which locations are included?

The route passes through the French Quarter and includes Muriel’s Restaurant, the Old Ursuline Convent, the exterior of the New Orleans Pharmacy Museum, LaLaurie Mansion, the New Orleans Historic Voodoo Museum, and the former home of Jacques Saint Germain. The final stop is outside Lafitte’s Blacksmith Shop Bar.

Do I enter the buildings and museums?

No. The listed locations are viewed from outside, and admission to sites is not included.

What should I bring?

Bring comfortable shoes, cash, and clothing suited to the weather. You may also bring your own beverage. Snacks and drinks are not included.

Does the tour operate in bad weather?

The walk operates in rain or shine, although it may be canceled in rare cases of severe weather. The tour is listed as wheelchair accessible and dog friendly.

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