REVIEW · SAVANNAH GHOST TOURS

Savannah’s 13 Ghosts, Voodoo, Murder & Mystery Tour

4.5 · 290 reviews 1 hour 30 minutes to 2 hours From $30 Operated by The American Tour Company, LLC · Bookable on Viator
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Savannah gets stranger after sunset. This 90-minute to two-hour walking tour pairs ghost stories with local history, spooky photographs, paranormal gadgets, and stops around the Historic District. The guides present themselves as paranormal investigators and psychics rather than actors, so the tone aims for personal belief and mystery, not a staged haunted-house show.

I like the strong guide-led storytelling, especially when Nathan or Adam is on duty. Both have been praised for keeping people involved, mixing jokes with solid facts, and showing photographs from past tours. I also like the route through Forsyth Park, Monterey Square, and the homes around them, since you get a nighttime look at some of Savannah’s most attractive streets. The main drawback is simple: you may see only exteriors, and no ghost is promised. One person hoping to enter haunted homes found the experience disappointing.

Key points to know before you book

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Key points to know before you book

  • Expect a walking tour, not a haunted-house attraction: The experience centers on stories, public squares, historic buildings, and exterior views.
  • Nathan and Adam receive especially warm praise: Their energy, humor, audience interaction, and storytelling make a real difference.
  • Forsyth Park gives the tour its best atmospheric setting: Moss-covered oaks, open paths, and old buildings create a natural backdrop for ghost tales.
  • The $30 price is fair for a 90-minute to two-hour evening tour: You pay for the guide’s stories and route, not admission into private homes.
  • Comfortable shoes matter: The route covers a good stretch of Savannah, and one person specifically warned that it involves a lot of walking.
  • The tour welcomes skeptics as well as believers: Paranormal claims are part of the fun, but the company gives no assurance that you will encounter a ghost.

What kind of ghost tour is this?

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - What kind of ghost tour is this?

Savannah’s 13 Ghosts, Voodoo, Murder & Mystery Tour takes the classic city ghost walk and gives it a more personal, paranormal angle. The company describes its guides as true investigators and psychics, with research and reported evidence behind the stories. That approach may appeal to you if you enjoy EMF meters, unexplained photographs, and tales that leave room for doubt.

The tour is not built around actors jumping from dark corners. The appeal is the guide standing in a public square, pointing toward a building, and explaining why its past has become part of Savannah’s ghost lore. That gives the experience a more relaxed feel, though it also means the excitement depends heavily on your guide and your willingness to listen.

The best guides turn the group into part of the evening. Nathan has been praised for asking questions, encouraging personal spooky stories, and keeping the group alert with plenty of humor. Adam receives similar praise for making people feel involved instead of simply reciting prepared paragraphs. If you get one of them, expect an animated performance rather than a dry history lecture.

You should also know what this tour does not provide. There is no promise of a ghost sighting, no guarantee that paranormal equipment will react, and no stated admission into the private houses along the route. The fun comes from the atmosphere, the stories, and the possibility that something odd might appear in a photograph.

Starting at Monterey Square

The published meeting point is Monterey Square, at 11 West Gordon Street. The activity ends back at the same meeting point, which makes it easier to plan dinner, a ride, or another evening activity afterward.

Monterey Square is a fitting place to begin. Savannah’s squares are attractive in daylight, but at night the trees, shadows, and quiet streets give the stories more force. The first section covers the Historic District and sets up the tour’s main ideas: old buildings, reported encounters, local legends, and the idea that a city’s past can remain present in unsettling ways.

The Historic District portion is listed at about 20 minutes. Use this opening to get a feel for the guide. A good guide will explain the setting, establish the mood, and make clear which parts come from documented events, local stories, or reported paranormal experiences. You can also ask questions early, since the strongest tours treat the group as participants.

The starting point is convenient for people already exploring central Savannah. Public transportation is nearby, and service animals are allowed. The tour is offered in English, and the maximum group size is listed as 60 people. That is a fairly large possible group, although several bookings have been much smaller, including one tour with only three people and another with roughly a dozen.

A small group can make a big difference. You get more chances to ask questions, see the guide’s photographs, and handle or observe any equipment being used. A larger group may feel less personal, but the guide’s energy matters even more in that setting.

Mercer-Williams House and Savannah’s darker stories

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Mercer-Williams House and Savannah’s darker stories

The Mercer-Williams House is one of the most famous names connected with Savannah’s murder and mystery lore. The tour uses the house as a setting for stories about tragedy, lingering spirits, and the way a beautiful residence can acquire a disturbing reputation.

Do not assume that this stop includes an interior visit. The available details describe the house and its story, but they do not list admission inside. You should expect to hear about the building from outside or from a nearby public area.

That limitation matters if you want a proper house tour. If your goal is to walk through historic interiors, this experience may not meet it. If you are happy to hear the story while looking at the architecture from the street, the stop works well as part of a walking route.

The Mercer-Williams section also shows the tour’s balance between history and supernatural claims. You get a story tied to a real place, then the guide adds the reported hauntings and unexplained details. I find that combination more satisfying than a string of ghost tales with no connection to the city’s past.

Forsyth Park after dark

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Forsyth Park after dark

Forsyth Park is likely to be one of the most memorable stops. Its paths, old trees, and broad open space give the tour a different mood from the tighter streets around the squares. The park is listed for about 20 minutes, enough time for a focused story stop rather than a long walk through every corner.

The tour presents Forsyth Park as a place where the boundary between ordinary city life and ghost lore feels thin. You may hear about whispers, watched footsteps, or spirits connected with the area. The park’s setting does much of the atmospheric work, especially after sunset.

This is also where practical clothing matters. One person specifically wished for a warning about mosquitoes. Bug spray is a sensible addition, particularly when the tour spends time near trees and outdoor spaces. Comfortable shoes are just as important, since the route involves more walking than the short stop times might suggest.

Parents should note that the tour can work for older children and teens, depending on their tolerance for creepy stories. One family brought three teenagers, who became more interested as the evening progressed. Another young participant enjoyed holding the EMF meter. Still, the mood includes murder, spirits, and frightening stories, so use your judgment for younger children.

Monterey Square and the haunted city at street level

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Monterey Square and the haunted city at street level

Monterey Square is both the starting point and one of the tour’s main story locations. The square’s historic homes and old trees provide the visual backdrop for tales of sorrow, death, and unexplained activity.

The value here is not a ticketed attraction. You are seeing public streets and buildings while a guide supplies the context. That means you can enjoy the architecture even if you remain skeptical about ghosts.

Some people may find the repeated use of squares and exterior views less dramatic than expected. The tour is not a series of locked rooms or underground passages. It is a city walk, and the supernatural material comes through narration, photographs, personal accounts, and equipment rather than theatrical effects.

I like that format for Savannah because the city itself is the setting. You are not separated from the ordinary streets. Cars pass, people walk by, and the historic district continues around you. That contrast can make the stories feel more immediate than a staged attraction.

Armstrong House and the architecture around Forsyth Park

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Armstrong House and the architecture around Forsyth Park

The Armstrong House, across from Forsyth Park, provides a quieter change of pace. The focus here includes the building’s façade, historic character, and stories connected with its past. The stop is listed at about 30 minutes, making it the longest named stop in the route.

Again, expect an exterior-focused look unless the guide states otherwise. The tour description celebrates the house’s architectural details and old-world appearance, but it does not include interior admission. The building works as a backdrop for stories because it looks like the sort of residence that can carry a century of secrets.

This part may appeal to you even if you are more interested in architecture than paranormal claims. The guide can point out details that you might otherwise pass without noticing, while the ghost stories give the building an extra layer of interest.

One caution: the timing is approximate. The full activity lasts about 90 minutes to two hours, and the amount of time at each location may shift with group size, questions, walking speed, and the guide’s storytelling style.

Why the guide matters so much

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Why the guide matters so much

The strongest praise goes to the guides, especially Nathan and Adam. Nathan is described as animated, funny, and expressive. He uses questions, jokes, historic images, and audience participation to keep the group involved. Several people singled him out as someone who clearly enjoys the work.

That enthusiasm is important on a ghost walk. A flat delivery can make even a good story feel long. Nathan’s approach appears to be more like a lively performance, with dad jokes mixed into the darker material. Adam is also praised for interactive storytelling and for pulling the group into the history rather than simply talking at them.

You may also see photographs collected from earlier tours. Some are presented as possible evidence of unknown figures or strange shapes. The tour does not establish these images as proof, so keep your own standards. For some people, studying the pictures adds a fun mystery. For others, it may feel less convincing than the history.

The same applies to the EMF meter. One family said it spiked at spooky locations, while another young participant loved carrying it. Treat the device as part of the entertainment, not as a scientific guarantee. The tour is at its best when the equipment adds suspense without replacing the stories.

Price, group size, and practical value

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Price, group size, and practical value

At $30 per person, this tour is reasonably priced for an evening activity lasting up to two hours. You are not paying for admission to a major attraction. You are paying for a guide, a prepared route, storytelling, local context, and a bit of paranormal theater.

The value is strongest if you want several things at once: a walk through Savannah’s Historic District, a look at notable homes and squares, a history lesson with a darker edge, and an entertaining night out. The price is less appealing if you want private access to haunted buildings or a guaranteed supernatural event.

The tour can accommodate up to 60 people, though actual group sizes vary. A large group may make it harder to hear or see photographs. A smaller group allows more conversation and often creates a more relaxed mood.

Bring your own water, since bottled water is not included. Wear walking shoes, use insect repellent in warm months, and dress for the weather. The experience requires good weather, and poor conditions may lead to a different date or a full refund.

Free cancellation is available up to 24 hours before the start time. Cancellations within 24 hours are not refundable. If the minimum number of people is not reached, the company offers a different date or experience, or a full refund.

Who will enjoy this tour most?

You are a good match if you enjoy local legends, old buildings, spooky photographs, and guides who keep the mood light. Families with teens can have a good time, especially if the children enjoy ghost stories and audience participation.

This is also a strong choice for couples and friends looking for an easy evening activity. The walking route gives you something to do between dinner and bedtime, and the humor keeps the subject from becoming too grim.

You may want another experience if you require historical certainty at every stop, dislike paranormal claims, or want to go inside haunted homes. Skeptics are welcome, but you should enjoy the storytelling even when you do not accept the ghostly explanation.

Should you book Savannah’s 13 Ghosts tour?

I would book this tour if you want a lively walk through Savannah with a spooky theme rather than a formal history tour or a theatrical scare show. The best reason to go is the guide: Nathan and Adam have the energy to make the route feel personal, funny, and involving.

Book it with realistic expectations. You will probably see historic buildings and public squares from the outside, hear stories about murder and spirits, and possibly examine paranormal photographs or equipment. You may not enter a haunted house, see an actual ghost, or receive proof of anything supernatural.

At $30, it is a fair choice for an entertaining night in Savannah. Wear comfortable shoes, bring mosquito repellent, and try to attend with an open but sensible mind. If you want history with a chill running through it, this tour is worth considering.

FAQ

How long does the tour last?

The tour lasts approximately 1 hour and 30 minutes to 2 hours.

How much does the tour cost?

The listed price is $30 per person.

Where does the tour begin?

The meeting point is Monterey Square at 11 W Gordon Street, Savannah, Georgia 31401.

Where does the tour end?

The activity ends back at the meeting point.

Is the tour offered in English?

Yes. The tour is offered in English.

Does the tour include admission to the Mercer-Williams House?

Admission to the house is not listed as included. The available details describe the location and its stories, so you should expect the tour to focus on the building and its surroundings rather than assume interior access.

Is bottled water provided?

No. Bottled water is not included.

Are service animals allowed?

Yes. Service animals are allowed.

How many people can join the tour?

The maximum group size is 60 people. Actual groups may be smaller.

Can I cancel for a refund?

Yes, you can cancel up to 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not refundable.

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