REVIEW · ANNAPOLIS GHOST TOURS
The Original Haunted Pub Crawl by Annapolis Ghost Tours
Annapolis gets stranger after dark. The Original Haunted Pub Crawl pairs local ghost stories with three old downtown drinking spots, giving you an entertaining way to see the city after sunset. It is part walking tour, part pub visit, and part spooky storytelling session.
I like the mix of Annapolis history and good humor, and I like that each stop gives you time to buy a drink, use the restroom, and settle in before the stories begin. The main thing to consider is that alcohol costs extra, and the route can change with bar availability, weather, or the guide’s choice.
The crawl costs $31 per person and lasts about two hours. That is a fair price if you want a guided evening with three stops and local stories, but it is less attractive if you only want a standard pub crawl without much narration.
Key points to know before you book

- Three drinking stops in about two hours: You spend roughly 30 minutes at each bar, pub, or tavern.
- Stories begin after drinks are ordered: You are not trying to listen while standing in line for a cocktail.
- The route can change: Bar availability, weather, and the guide may shape the evening.
- Annapolis history comes with the ghost stories: Guides such as Sarah, Rebecca, Megan, Cerise, and Kacey have all received strong praise for their storytelling and local knowledge.
- Drinks are not included: Budget separately for beer, wine, cocktails, coffee, tea, or other beverages.
- This is a walking night for adults: Comfortable shoes are important, and proper identification is required for anyone drinking.
A spooky way to meet Annapolis after dark

Annapolis is compact, old-fashioned, and easy to explore on foot. Its downtown streets, alleys, churchyards, taverns, and waterfront create a natural setting for ghost tales. You do not need elaborate scenery when the tour can point to an actual old building or narrow passage and connect it to a story.
The Original Haunted Pub Crawl uses that setting well. Rather than placing you in a theater or bus, it moves you from one watering hole to another. The walk gives the evening a sense of progress, while each bar provides a warmer, more social pause.
The format also keeps the stories tied to place. You hear about the building you are in, the nearby streets, and people connected with Annapolis. The tales include a long-dead barmaid, a working girl who may have a fondness for the living, and a ghost whose beer reportedly has a head even though he does not.
That is the tone to expect: spooky, playful, and a little mischievous. The tour describes the stories as real, but you should approach the evening as folklore and local tradition rather than a formal paranormal investigation.
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Starting at the Maryland Inn
The meeting point is the Maryland Inn at 16 Church Circle, part of the Historic Inns of Annapolis. You are asked to arrive 15 minutes early so check-in can be handled without rushing. If you want a drink at the first bar, arriving early also gives you time to order and settle in.
The starting location is practical for an evening downtown. It puts you near the old center of Annapolis, and the tour ends around Market Space in the City Dock area. Since the route changes from one crawl to another, you should not expect an identical sequence of bars or streets every night.
That flexibility is useful for the operator, since bars may have different availability and weather can affect the route. For you, it means the tour has a fresh quality, but it also means you should avoid planning a tightly timed dinner, show, or ride immediately afterward.
The walk is not presented as strenuous, but you will be on your feet for much of the two hours. Wear shoes that can handle old downtown streets and a little standing. Comfortable footwear is more important than dressing up.
Three pubs, three short chapters

The central rhythm is simple. You walk to a bar, buy a drink if you want one, hear stories connected with the location, then move on to the next stop.
You spend about 30 minutes at each venue. That is long enough to order and enjoy a drink without turning the crawl into a long bar stay. It also keeps the night moving, which matters when the stories are the main event.
No tales are supposed to begin until everyone has had time to get drinks. This is a small but helpful detail. You can place your order, visit the restroom, and get comfortable before the guide starts speaking.
The exact bars are not fixed in advance. You may visit a pub, tavern, or bar, and the same watering hole could be used in a different part of the route. That uncertainty is worth accepting if you prefer a flexible evening, but it may disappoint you if you want a published list of specific venues.
You should also expect the drinking stops to support the tour rather than replace it. This is not a two-hour excuse to sample specialty cocktails at a leisurely pace. The visit to each venue is built around storytelling, with drinks and conversation filling out the experience.
The churchyard possibility

The route may include a stop in a church graveyard. That possibility adds a change of mood, especially after the noise and warmth of a bar.
The tour does not promise a cemetery visit every time, so you should treat it as a bonus rather than a guaranteed part of the evening. If the guide includes it, the contrast between the lively pub stops and a quiet churchyard can make the walk feel more atmospheric.
Because the route depends partly on conditions, dress for the forecast. The crawl operates in all weather. A cold night may still be enjoyable, but you will want a coat, and rain can make old streets less pleasant underfoot.
One particularly useful piece of feedback comes from an evening that was cold but still enjoyable. That supports the basic advice: the tour can work outside summer, but your comfort depends heavily on proper clothing.
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Guides make the difference

A walking story tour lives or dies by its guide. The strongest praise here goes to the people leading the evening.
Kacey is described as personable and well informed about the ghost stories, while Sarah is praised for adding local history to the supernatural tales. Rebecca received strong marks for storytelling and for keeping the group interested without losing the fun. Megan was also singled out for making the history and ghost stories enjoyable.
Cerise brings another useful strength. She is local and familiar with the area’s stories, and her tour was enjoyed even in cold weather. That local connection matters because the best moments are not only about ghosts. They are about hearing how old streets, pubs, and buildings fit into Annapolis.
The guide also controls the mood. A serious delivery could make the tales feel heavy, while a comic approach keeps the crawl social. Based on the available feedback, the guides tend to balance spooky material with humor.
The group can contain up to 25 people. That is small enough for a walking tour to feel manageable, though it is not an intimate private experience. Larger groups can also affect how quickly you order drinks and how easily you hear the guide, especially in a busy pub.
What your $31 pays for

The $31 admission covers the guided crawl and the local professional guide. It does not cover drinks, transportation, hotel pickup, or drop-off.
I consider that reasonable if you plan to visit bars anyway. You get a structured night out, a guide who adds context, and three stops without having to plan the route yourself. The price also gives you a way to see downtown Annapolis while doing something more specific than simply moving from bar to bar.
The value is weaker if you do not drink and are not especially interested in ghost stories. Non-alcoholic beverages are available for purchase, including coffee and tea, but the format still revolves around pubs and taverns.
You should also budget for more than the admission price if you intend to buy a drink at each stop. Cocktail prices can vary by venue, and the tour does not set the cost of what you order. A simple beer at every stop will produce a different total from three cocktails.
For a visitor with one free evening in Annapolis, the crawl can replace part of a standard night out. For a local who already knows the downtown bars, its value rests more on the stories and the guide’s presentation.
History first, ghosts second

The tour works best when you enjoy both parts of its subject. The ghost stories are the hook, but the location and local background give them meaning.
Sarah’s approach, which combines local history with ghost stories, points to the ideal balance. You are not simply hearing a list of supernatural claims. You are also learning about the city’s older streets, gathering places, and people.
That makes this a useful first-night activity in Annapolis. You get an introduction to the old downtown core, and you finish near City Dock and Market Space, where you can continue your evening on your own.
The route also passes through the same streets and alleys associated with the city’s early leaders. The tour connects the old tavern culture with the better-known story of Annapolis as a colonial and political center.
Do not expect a formal history lecture. The stories are designed to entertain, and the mood includes jokes and theatrical touches. If you want dates, architectural analysis, and a careful account of every building, choose a traditional history walk instead.
Practical details that affect the night

The activity is offered in English and uses a mobile ticket. It is near public transportation, so you can reach the downtown meeting area without arranging private transport.
There is no hotel pickup or drop-off. You need to make your own way to the Maryland Inn and away from the Market Space ending point. Since both points are in central Annapolis, this is easiest if you are already staying downtown or have planned your parking and ride home.
The minimum age is 21, and proper identification is required. That rule applies even if you do not intend to drink, so bring valid ID rather than assuming your age will be obvious.
The dress code is casual, but men’s tank tops and cut-offs are not permitted. Comfortable shoes are recommended, and weather-appropriate clothing is essential because the walk continues in all conditions.
The tour generally ends near Market Space, but you should not treat that as an exact guarantee. The final location can change with the route. Allow some flexibility after the two-hour estimate.
You can cancel for a full refund up to 24 hours before the start time. Cancellations or changes inside that window are not refunded or accepted. The activity also requires a minimum number of participants, and if that minimum is not reached, you are offered another date or a full refund.
One booking problem to watch for
There was one complaint about a start time changing from 8 p.m. to 7 p.m. with only an hour of notice. The operator explained that the seasonal time change had been made a month earlier and that the booking system had displayed the wrong information.
The practical lesson is simple: check the final confirmation and contact the operator if the time looks unclear. This is especially important in winter, when start times may shift. Do not rely only on an old email or an earlier screen in the booking process.
That issue appears to have been treated as a communication problem rather than a normal feature of the tour. Still, it is worth checking because arriving at the wrong time could spoil an otherwise easy evening.
Who will enjoy this pub crawl most
I would recommend the crawl to adults who want a social night with a clear plan. It suits couples, friends, and small groups looking for something more distinctive than an ordinary bar visit.
It is also a good fit if you are new to Annapolis. The route introduces you to central streets and drinking spots while giving you a reason to keep walking after sunset.
You will probably enjoy it if you like:
- Local legends presented with humor
- Short walks between indoor stops
- A mix of history and spooky tales
- Buying a drink at each location
- A group setting with a professional guide
- Flexible routes rather than a fixed list of bars
You may want a different activity if you prefer quiet museums, detailed architectural tours, or a private evening. The group can reach 25 people, the route is not fixed, and the ghost stories are meant to entertain rather than prove anything.
Should you book the Original Haunted Pub Crawl?
Book it if you want an easy, adult evening that combines Annapolis streets, three pub stops, and lively ghost stories. The $31 fee is fair for the guided format, especially if you would be visiting bars anyway.
I would give the tour extra credit for its guides. Sarah, Rebecca, Megan, Cerise, and Kacey have each been praised for warmth, storytelling, local background, or all three. That human element is likely to shape your night more than the exact bar route.
Skip it if you do not drink, dislike group activities, or need a fixed schedule. But if you are comfortable walking in any weather, arrive early, wear sensible shoes, and keep your evening flexible, this is a good way to make downtown Annapolis feel a little stranger and more memorable.
FAQ
How long does the haunted pub crawl last?
The crawl lasts approximately two hours. You spend about 30 minutes at each of three bars, pubs, or taverns.
How many bars will the tour visit?
The tour visits three bars, pubs, or taverns. The exact locations can change based on bar availability, weather, and the guide.
Are drinks included in the $31 price?
No. Alcoholic drinks and non-alcoholic beverages must be purchased separately at the venues.
Where does the tour start and end?
The tour starts at the Maryland Inn at 16 Church Circle in Annapolis. It typically ends near Market Space in the City Dock area, although the final location can vary.
What is the minimum age?
The minimum age is 21. Anyone drinking must show proper identification.
Does the crawl operate in bad weather?
Yes. The tour operates in all weather conditions, so you should dress appropriately and wear comfortable walking shoes.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the start time. Cancellations and changes made less than 24 hours before the experience are not refunded or accepted.
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