REVIEW · PHOENIX GHOST TOURS

The Millz Have Eyez Tempe Ghost Tour

★ 5.0 · 22 reviews 2 hours From $39 Operated by Get Ghosted Phoenix · Bookable on Viator
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Ghost stories make Tempe’s past feel close. The Millz Have Eyez Tempe Ghost Tour combines local history, haunted legends, and hands-on paranormal equipment during a roughly two-hour walk through downtown Tempe. I like the chance to use an EMF detector, spirit box, and dowsing rods, and I like that the route includes the interiors of historic buildings rather than staying only on the sidewalk.

At $39 per person, the tour is reasonably priced for a small group experience with equipment included. The main consideration is that the history may feel lighter than the ghost hunting. One rating praised the fun and unexplained encounters but wished for more historical detail, so you should book this for the mix of stories and mystery, not as a full history lecture.

Key points at a glance

The Millz Have Eyez Tempe Ghost Tour - Key points at a glance

  • Five downtown Tempe stops: The route visits former restaurants, a flour mill, a hotel site, a hardware building, and a historic church.
  • Hands-on ghost-hunting tools: You can use EMF detectors, spirit boxes, and dowsing rods during the experience.
  • Small group size: The tour has a maximum of 15 people, which should make it easier to hear the guide and handle the equipment.
  • Strong current rating: It holds a 4.9 rating from 22 reviews, with 100 percent of raters recommending it.
  • A good value at $39: The price includes the two-hour tour and paranormal equipment, but tips are not included.
  • Easy downtown route: It starts at 1 W Rio Salado Parkway and finishes near East 6th Street, with the guide walking the group back to the starting point.

What the Tempe ghost tour is really like

This is a walking tour first, with paranormal investigation added to the mix. You move between five sites in central Tempe, usually spending about 15 minutes at each stop. That timing keeps the evening moving, though it also means the stories at each location need to be fairly focused.

I like this format because the buildings give the ghost stories a physical setting. You are not simply hearing a list of haunted claims. You are looking at old structures, learning what they were used for, and then hearing why strange activity is associated with them.

The tour is offered in English and uses mobile tickets. The maximum group size is 15, a useful limit for a tour that includes shared attention, handheld devices, and stops inside buildings. A smaller group also helps if you want to ask questions or take part in the equipment sessions.

The experience has a playful side. Guide David has been praised for his ghoulish humor, his direction at each site, and a ceremony involving personalized certificates for new ghost hunters. That detail gives the tour a light ending and makes it a good fit for friends, couples, and families with older children who enjoy theatrical fun.

At the same time, you should not expect every moment to produce a paranormal result. The equipment adds suspense, but it does not guarantee a signal or unexplained event. The best approach is to enjoy the setting, listen to the stories, and treat the ghost hunting as an experiment rather than proof.

A few more hauntings around Phoenix worth booking

Starting in downtown Tempe at DT Authority

The Millz Have Eyez Tempe Ghost Tour - Starting in downtown Tempe at DT Authority

The opening stop is in downtown Tempe at the building formerly known as Monti’s La Casa Vieja, now DT Authority. The building has had a long life, and the tour uses its changing identity as a doorway into Tempe’s past.

This is a smart place to begin. A former restaurant with a long public history gives the guide plenty to work with, and the setting helps establish the tour’s main idea: old buildings can carry layers of stories long after their original use has changed.

You will spend about 15 minutes here. That is enough time for an introduction to the building and the spirits said to remain, but not enough for an extended architectural or social history lesson. If you want detailed background about every period of the property, you may find the presentation brief.

The first stop also helps you get comfortable with the tone. The tour is not presented as a solemn academic study. It mixes local stories, humor, and the possibility of unexplained activity. That balance is part of the appeal, especially if this is your first ghost tour.

The Hayden Flour Mill and its fiery past

The Millz Have Eyez Tempe Ghost Tour - The Hayden Flour Mill and its fiery past

The Hayden Flour Mill is one of Tempe’s best-known old landmarks, and it gives the tour a stronger industrial setting. The mill is linked to the city’s growth, food production, and working past, but the stories here also focus on fire and paranormal activity.

I find this stop especially useful because the building itself provides context. A flour mill is not just an old structure with a ghost tale attached. It represents the practical work that helped shape Tempe, and the tour connects that role with the darker stories associated with the site.

Expect another 15-minute stop. You will hear about the mill’s fiery past, its role in the city, and the spirits said to linger there. The compact timing keeps the walk manageable, but it may leave you wanting more detail about the mill’s operation and the people connected to it.

This is also a good moment to use the paranormal equipment. The inclusion of EMF detectors, spirit boxes, and dowsing rods changes the mood from simple storytelling to group participation. You can test the tools yourself instead of watching only the guide. That hands-on element was one of the most praised parts of the experience.

Caffe Boa and Tempe’s first hotel

The Millz Have Eyez Tempe Ghost Tour - Caffe Boa and Tempe’s first hotel

Caffe Boa occupies the old Casa Loma Building, identified as Tempe’s first hotel. The contrast between a working restaurant and the building’s earlier role gives this stop a useful sense of time.

Here, the guide explains the property’s haunted reputation and the legends connected with it. The story works best if you enjoy seeing how an ordinary modern place can have a very different past. You may be sitting or standing near a busy dining spot while hearing about earlier occupants and lingering spirits.

The tour lists about 15 minutes at Caffe Boa. That short visit makes the stop easy to fit into a night out, particularly if you plan to eat nearby afterward. It also means the paranormal portion remains part of a larger route instead of taking over the whole evening.

One practical advantage is that the tour includes access to the inside of buildings. A participant specifically appreciated being able to go indoors, since interior spaces make the experience feel more connected to the stories. Indoor access can vary with operating conditions, so you should follow the guide’s directions and respect each property.

Same streets, an entirely different kind of scare:

The Plant Mill and the Odd Fellows Hall

The Millz Have Eyez Tempe Ghost Tour - The Plant Mill and the Odd Fellows Hall

The Plant Mill stop brings in another layer of Tempe’s past. The building began as the Tempe Hardware Building and was originally an Odd Fellows Hall. The tour connects those earlier uses with mysterious fires and spirits said to remain inside.

This stop should appeal to anyone who likes unusual building histories. An Odd Fellows Hall is a less familiar piece of local history than a hotel or restaurant, and the change from fraternal hall to hardware building gives the guide a distinctive setting for the story.

The central theme here is uncertainty. Fires, changing occupants, and old structures can produce stories that grow over time. The tour presents the reported hauntings as legends and claims, giving you room to enjoy the mystery without needing to accept every detail as fact.

Again, plan on roughly 15 minutes. You get a focused account rather than a long research talk. If you are most interested in Tempe architecture and civic history, you may wish the guide spent longer on the Odd Fellows connection. If you prefer quick stories followed by a new location, the pace should suit you.

The church stop and the final ghost-hunting mood

The Millz Have Eyez Tempe Ghost Tour - The church stop and the final ghost-hunting mood

The final listed stop is First Baptist Church of Tempe, described as a historic church with a haunted reputation. Churches often change the tone of a ghost walk. The stories tend to feel less like old business gossip and more connected to memory, belief, and the weight of the building itself.

The stop lasts about 15 minutes. You will hear about the church’s history and reputation, then finish the route in the area of East 6th Street. The meeting information also says the tour ends at First Congregational Church, with the guide walking the group back to the starting point. Because both church names appear in the route details, confirm the exact final stopping point with your guide when you arrive.

That walk back is helpful. You do not have to arrange a separate way to return to the starting area immediately after the final story. It also gives the group a little time to talk about the equipment and the evening.

The closing ceremony is one of the more unusual touches. David has presented personalized certificates to people completing their first ghost tour, turning the end into a playful graduation. If you enjoy a bit of showmanship, this can be a memorable finish. If you prefer a quiet, strictly historical walk, it may feel theatrical.

What the paranormal equipment adds

The Millz Have Eyez Tempe Ghost Tour - What the paranormal equipment adds

The $39 price includes three types of equipment: EMF detectors, spirit boxes, and dowsing rods. Flashlights were also used during at least one reported tour, though the formal inclusions specifically name the three paranormal tools.

An EMF detector gives you a simple way to participate. You can watch for changes in the reading while the guide explains the location. A spirit box adds sound and suspense, while dowsing rods create a more physical activity for people who prefer doing something rather than standing and listening.

The equipment matters because it gives the tour a shared focus. A standard ghost walk can become passive, especially during several short stops. Here, you have a task at each site, even if nothing unusual happens.

Keep your expectations sensible. These tools do not prove that a location is haunted, and the supplied information does not promise paranormal activity. Their value is in creating a group activity and adding atmosphere to the stories.

One party of four received spirit boxes, EMF monitors, dowsing rods, and flashlights, which suggests the guide makes a real effort to involve the people attending. The group size limit of 15 should help keep the activity manageable, though you may need to share attention and equipment depending on the night.

Price, timing, and practical value

The Millz Have Eyez Tempe Ghost Tour - Price, timing, and practical value

At $39 per person, this is not the cheapest possible evening walk, but it is a fair price for a two-hour guided experience with paranormal equipment and access to several historic properties. You are paying for the guide’s stories, route planning, group activity, and the chance to use tools that would not normally be part of a downtown walk.

The price looks strongest if you enjoy both sides of the tour. Someone interested in ghost hunting will get more from the detectors and spirit boxes. Someone interested mainly in Tempe history may find the historical material too brief for the cost, especially since one rating specifically wished for more detailed background.

The tour is typically booked about 23 days ahead. That does not mean every date sells out, but it is a useful sign that you should plan instead of waiting until the last minute, especially if you have a particular evening in mind.

The tour lasts about two hours. The five stops each take around 15 minutes, with the remaining time used for walking, introductions, equipment, and the return to the starting area. Wear shoes suitable for walking and stay alert on the route. The tour operator asks all participants to accept the normal risks of a walking activity, including trips, falls, and injuries.

The starting point is 1 W Rio Salado Parkway in Tempe. The route finishes at 101 E 6th Street, with a walk back to the starting point. The area is near public transportation, and service animals are allowed. Most people can take part, but anyone concerned about walking or uneven surfaces should consider the stated risks before booking.

Tips are not included. If you enjoy the guide’s work, budget separately for a gratuity.

Who will enjoy this Tempe night out

I would choose this tour for you if you like local stories with a spooky twist, want an activity for a small group, or have never tried a ghost tour before. The equipment and certificate ceremony give first-timers something to do and remember.

It also suits friends who want a relaxed evening activity. The mix of humor, historic buildings, and unexplained encounters keeps the mood lighter than a frightening haunted attraction. You do not need to be a serious paranormal believer to enjoy the setting and the storytelling.

You may want a different experience if your main goal is an in-depth account of Tempe’s development. The route visits important old properties, but the format gives each one only about 15 minutes. The tour’s emphasis is atmosphere and participation, not long historical lectures.

The current score of 4.9 from 22 ratings, with 100 percent recommending it, points to a consistently positive experience. Still, the 4-star feedback is useful: the tour can be fun, funny, and informative while leaving you wanting more historical detail. That is a fair trade for people who prefer a brisk evening walk.

Should you book The Millz Have Eyez Tempe Ghost Tour?

Book it if you want a hands-on ghost walk through downtown Tempe, especially if you are new to paranormal tours or want a playful group activity. The equipment, small maximum group size, indoor historic settings, and David’s personalized certificate ceremony give it more personality than a basic walk with a guide talking the whole time.

Skip it if you want a serious, detailed history tour or a guaranteed paranormal encounter. At $39, the best value comes from enjoying the complete mix: old buildings, local legends, group equipment, and a little theatrical fun.

For most people who like spooky stories without a full haunted-house scare, this is a sound choice. Book at least several days ahead, allow two hours, wear practical shoes, and confirm the final church location when you meet the guide.

FAQ

How long is The Millz Have Eyez Tempe Ghost Tour?

The tour lasts approximately two hours.

How much does the tour cost?

The listed price is $39 per person.

What equipment is included?

The tour includes an EMF detector, spirit box, and dowsing rods.

Is the tour offered in English?

Yes. The tour is offered in English.

Where does the tour start?

The meeting point is 1 W Rio Salado Pkwy, Tempe, Arizona 85281.

Where does the tour end?

The listed end point is 101 E 6th St, Tempe, Arizona 85281. The tour information also says the group ends at the First Congregational Church and that the guide walks everyone back to the starting point. Confirm the exact final location with the guide.

How many people can join the tour?

The maximum group size is 15 people.

Can I cancel for a refund?

Yes. You can receive a full refund if you cancel at least 24 hours before the experience begins. Cancellations within 24 hours are not refunded.

What happens if bad weather cancels the tour?

If poor weather causes a cancellation, you will be offered another date or a full refund. If the minimum number of participants is not reached, you will also be offered another date or experience, or a full refund.

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