REVIEW · NEW ORLEANS GHOST TOURS
New Orleans: Ghosts & Spirits Interactive Walking Tour
Old streets keep difficult memories. This two-hour walking tour brings the French Quarter’s fires, epidemics, hurricanes, floods, wars, slavery, and tangled personal tragedies into a spooky history lesson. I like the French Quarter setting and the way the tour connects ghost stories to real events. I also like the chance to see Marie Laveau and the Great Fire of 1788 through interactive augmented reality.
The price is fair at $27, especially if you want a guided introduction to New Orleans after dark or during your first day in town. Still, keep your expectations in check: this is mainly a ghost-story walk, not a cemetery visit or a full Voodoo tour. One past participant also found the guide spoke too quickly and spent a long time standing at only a few nearby stops.
Key details before you book

- Marie Laveau gets a place in the story: The guide explains the evolution of Voodoo and the life of New Orleans’s best-known Voodoo Queen.
- Two augmented reality scenes add a modern twist: With an iPhone or iPad, you can take a photo with Marie Laveau and see the Great Fire of 1788 brought to life.
- The walking route stays close together: Expect about five haunted locations in or near the French Quarter, with time spent listening at each stop.
- This is history with ghosts attached: Fires, epidemics, hurricanes, floods, conflict, and personal betrayals shape the stories.
- St. Louis Cemetery No. 1 is not included: A cemetery visit requires a separate $20 purchase, according to one detailed review.
- Meet at the riverfront 15 minutes early: The starting point is the Lighthouse Ticket Office at Toulouse Street and the Mississippi River.
Why the French Quarter makes a good ghost-story setting

New Orleans does not need much help creating atmosphere. The French Quarter gives you cobbled streets, old buildings, gas lamps, narrow alleys, and three centuries of upheaval. That setting matters because the tour is not just a string of supernatural claims. The stories grow from a place shaped by disease, natural disasters, violence, fire, and hard personal choices.
You begin near the Mississippi River at the Steamboat Natchez dock, directly behind the JAX Brewery. From there, the group walks into the French Quarter. The meeting point is easy to identify, but do not arrive at the last minute. You need to show your barcoded voucher at the Lighthouse Ticket Office 15 minutes before departure.
The route covers streets and sidewalks near the starting area. One detailed account describes roughly five haunted locations, all fairly close to one another. That keeps the walk manageable, but it also means you may spend a fair amount of the two hours standing in one place while the guide tells a story.
I see that as a mixed blessing. You do not spend the evening marching across New Orleans in search of distant sites. At the same time, anyone hoping for a long city walk should know that the tour focuses more on storytelling than on covering ground.
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The first stories: fire, disease, and disaster

The strongest feature here is the link between ghost tales and actual New Orleans history. The French Quarter has been ravaged by fires, epidemics, hurricanes, floods, wars, slavery, and other conflicts. Those events give the guide plenty of material, and they help explain why so many old buildings carry stories of death and loss.
The tour presents the neighborhood as a place where the past still feels close. You may hear about people who lived, died, and supposedly remained behind. The guide follows those stories through alleys and streets lit by gas lamps, using the surroundings to make each tale feel connected to its location.
That historical frame is important. If you want pure horror, some stories may feel less frightening than expected. If you enjoy understanding why a city develops a haunted reputation, the approach works better. New Orleans folklore is tied to real suffering, and the tour appears strongest when it lets those two sides meet.
A guide can make or break this kind of walk. Val received especially warm praise for combining an entertaining delivery with historical context, and another highly rated account described the guide as excellent at turning facts into stories. That is the skill you want here: not simply a list of spirits, but a clear explanation of the people and events behind them.
The available rating is 4 out of 5 from 10 reviews, which suggests a generally positive experience but not universal agreement. The small number of ratings also means you should treat the score as a useful signal, not a guarantee that every guide or group will have the same energy.
Marie Laveau and the evolution of Voodoo

The Voodoo section gives the tour a wider cultural frame. Your guide introduces Marie Laveau, the famous Voodoo Queen, and explains how Voodoo arrived in New Orleans with the first West African slaves in 1719. The tour also notes that Voodoo is still practiced today.
That context is valuable because Voodoo is often reduced to horror-movie images and cheap spooky props. A responsible explanation should show it as a religion with roots, beliefs, and living connections, not just a collection of curses and magic tricks. Based on the tour description, this part aims to explain its evolution rather than use it only as decoration.
You should also know that one detailed account found less Voodoo than expected. The participant described the walk as mostly ghost stories and was disappointed that it did not include more Voodoo, vampires, or witches. That is a useful warning: the advertised themes are broader than the time available, so no single topic is likely to dominate the whole evening.
If Marie Laveau is your main reason for booking, ask the guide at the start how much time the tour will give her story. The experience includes her as a central figure, but it is not presented as a dedicated Marie Laveau tour.
Five nearby haunted sites, with plenty of listening

The route appears to visit about five places associated with hauntings. The locations are close together, which keeps the experience accessible for a two-hour outing. You get a series of stops rather than one long walk from one end of the French Quarter to the other.
At each location, expect the guide to describe the people and events connected with the site. Some stories involve couples, betrayal, murder, and lingering spirits. The personal nature of these tales can make them easy to follow, but the subject matter may also feel repetitive if you prefer variety.
I would think of the route as a live story session held in the streets. The buildings and alleys provide the setting, while the guide supplies the narrative. You are not entering a long list of haunted interiors, and the information provided does not promise access inside private buildings.
That distinction matters for your footwear and energy. The tour takes place on uneven sidewalks and streets, so comfortable shoes are essential. You do not need specialist equipment, but you should be ready to walk and stand for two hours.
Because the stops are close together, this could suit you if you want a gentle introduction to the French Quarter’s darker side. It may disappoint you if you expect constant movement, dramatic haunted-house effects, or a large number of locations.
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Augmented reality with Marie Laveau and the Great Fire

The two interactive augmented reality experiences are the tour’s unusual feature. They were created by New Orleanian Marcus Brown, whose work includes sculpture, painting, invention, music, education, and national and international exhibitions and performances.
The technology is intended to bring parts of the past into the present. You have a chance to take a photo with Marie Laveau and to see the Great Fire of 1788 represented through the software. These moments give the tour something beyond spoken storytelling.
You need an iPhone or iPad to take part fully. Standard data and internet use are required. Android users may be offered another way to view the experiences, but the information does not promise the same level of interaction, so you should not assume your Android phone will work exactly the same way.
The AR scenes are best treated as additions, not the main reason to book. They cannot replace the atmosphere of the real streets, and a technical delay could interrupt the rhythm of a story. Still, the idea is useful for families, younger visitors, and anyone who likes a visual prompt while learning about history.
Before you go, charge your device and check that you have mobile data available. That small bit of preparation can prevent the most avoidable disappointment on the tour.
What the $27 price really buys you

At $27 per person, the tour offers two hours with a local English-speaking guide, a French Quarter route, ghost and history stories, and two AR experiences. For a first visit to New Orleans, that is a reasonable price for a structured introduction to the neighborhood after sunset or during an evening start time.
The value depends on how you like to explore. If you would otherwise wander without context, the guide adds a useful layer to the streets and buildings. You also avoid the cost of arranging several separate activities in one evening.
The price does not include a visit to St. Louis Cemetery No. 1. One detailed account states that this required an additional $20 purchase. That is worth knowing because many people associate New Orleans ghost tours with above-ground cemeteries. You should not book this experience expecting cemetery access to be part of the $27 fee.
Gratuity for the guide is optional and not included. If your guide, such as Val, turns the history into an entertaining and clear story, you may want to budget for a tip. The tour does not list food, drinks, transportation, or cemetery admission as included items.
The flexible booking terms also help. You can reserve now and pay later, and cancellation is allowed up to 24 hours before the tour for a full refund. Check the available start times for your date, since the duration is fixed at two hours but the departure time can vary.
The practical side of an evening walk

Wear shoes that handle uneven streets. This is the most important practical advice. New Orleans sidewalks can be hard on your feet, and the tour includes walking between stops plus periods of standing.
Bring your phone if you want the AR features. An iPhone or iPad is required for full participation, and you need standard internet and data service. You should also display your barcoded voucher at the Lighthouse Ticket Office 15 minutes early.
The meeting address is 400 Toulouse Street, New Orleans, Louisiana 70130. The office is at Toulouse Street and the Mississippi River, at the Steamboat Natchez dock behind the JAX Brewery. The listed coordinates are 29.9552704, -90.0627252.
The tour is offered in English with a live guide. One past participant felt the guide spoke very quickly, so ask for clarification if you miss a detail. That is especially helpful with names, dates, and local terms.
You may want to eat before or after the tour, since no meal or refreshment is included. The supplied details do not state that the route enters buildings, so plan for an outdoor walk rather than an indoor attraction.
Who will enjoy this tour most

I would choose this tour if you like local history delivered through personal stories. It suits first-time visitors who want an easy orientation to the French Quarter, families interested in the AR scenes, and anyone who enjoys ghost lore without committing to a long late-night investigation.
It also works for visitors who want to hear about Voodoo in a historical context rather than rely on pop-culture myths. The guide’s job is to connect Marie Laveau and the religion’s development with the city’s past.
I would be more cautious if your top priorities are a cemetery visit, a strong focus on Voodoo, or a large number of different haunted locations. St. Louis Cemetery No. 1 is not included, and one detailed account found the walk too focused on a handful of similar relationship and murder stories.
You should also think about your tolerance for repetition. Five nearby stops can make the night easy on your legs, but the format may feel slow if you want constant motion. The tour’s success depends heavily on the guide’s storytelling, and the positive comments about Val suggest how much a strong guide can improve the experience.
Should you book the Ghosts and Spirits Walking Tour?
Book it if you want a reasonably priced, two-hour introduction to New Orleans folklore, with real disasters, French Quarter history, Marie Laveau, and two playful AR scenes. The mix of old stories and new technology gives the tour more variety than a basic haunted walk.
Skip it if you mainly want St. Louis Cemetery No. 1, a dedicated Voodoo lesson, or a high-adrenaline ghost hunt. In that case, you will need a different or additional activity.
For most first-time visitors, I see this as a solid evening choice at $27. Wear good shoes, arrive early at the riverfront ticket office, bring an iPhone or iPad for the AR scenes, and expect a story-focused walk rather than a fast-moving sightseeing route.
FAQ
How long is the New Orleans Ghosts and Spirits Interactive Walking Tour?
The tour lasts two hours.
What language is the tour offered in?
The tour is conducted in English with a live local guide.
Where does the tour meet?
Meet at the Lighthouse Ticket Office at Toulouse Street and the Mississippi River, at the Steamboat Natchez dock behind the JAX Brewery. The address is 400 Toulouse Street, New Orleans, Louisiana 70130.
Is St. Louis Cemetery No. 1 included?
No. St. Louis Cemetery No. 1 is not included in the tour. A detailed account states that cemetery admission required an additional $20 purchase.
Do I need an iPhone or iPad for the augmented reality experiences?
Yes. An iPhone or iPad is required to participate in the AR experiences. Android users may be offered an alternate viewing option, and standard data and internet use are required.
Can I cancel the tour for a refund?
You can cancel up to 24 hours before the tour for a full refund. You can also reserve now and pay later.
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