REVIEW · NEW ORLEANS GHOST TOURS

French Quarter Ghosts and Spirits Tour with Augmented Reality

4.5 · 280 reviews 2 hours From $27 Operated by Gray Line New Orleans · Bookable on Viator
Book on Viator →

The French Quarter has secrets after sunset. This two-hour walk mixes old New Orleans ghost stories with stops at famous haunted addresses, including Lalaurie Mansion, Muriel’s Jackson Square, and the Old Ursuline Convent. I like the way it connects spooky legends to real events, and I like the two augmented reality scenes created by local artist Marcus Brown. The main drawback is that the experience depends heavily on your guide and on the technology working properly.

At $27 per person, this is a fair price for an evening introduction to French Quarter lore. You should expect a walking story session rather than a parade of haunted-house interiors. Comfortable shoes matter, and the tour can feel long if you dislike standing on sidewalks while listening to detailed tales.

Key points to know before booking

French Quarter Ghosts and Spirits Tour with Augmented Reality - Key points to know before booking

  • The tour starts at 7 p.m. at the Gray Line Lighthouse Ticket Office near the Steamboat Natchez Dock, 400 Toulouse Street.
  • You visit several famous haunted locations, but the tour generally tells stories from outside rather than taking you through the buildings.
  • Augmented reality adds a playful modern touch, including a photo opportunity with Marie Laveau and a recreation of the Great Fire of 1788.
  • The guide makes or breaks the evening. Bob S, Rebecca, Kate, Todd, Stacey, and Michael have all been praised for strong storytelling and local background.
  • Plan for uneven sidewalks, standing, and nearly two hours on foot. A few people found the distance harder than expected.
  • Android users should plan ahead. The AR exhibits are designed for iPhones and iPads, though guides offer other viewing options.

Starting beside the Mississippi at 7 p.m.

The meeting point is the Gray Line Lighthouse Ticket Office at 400 Toulouse Street, near the Steamboat Natchez Dock and the Mississippi River. Older descriptions may call this the Jackson Brewery meeting point, but the useful detail is that you want the ground-floor ticket office, not a bar or a random entrance in the large building.

I would arrive a little early. The French Quarter is easy to reach from many downtown hotels on foot, and the operator asks visitors to walk when possible to help reduce vehicle traffic in the district. If you drive, public parking is available on Decatur Street. Jax Lot P401 at 500 Decatur Street is the closest listed lot, and some lots require payment at an automated kiosk.

The tour begins in the evening, when the narrow streets and old façades naturally do much of the atmospheric work. Your guide sets the tone with stories connected to New Orleans clergy, fires, crimes, secret affairs, and reported spirits. One opening tale concerns Bloody O’Reilly and Père Dagobert, an 18th-century priest associated with St. Louis Cathedral. Local lore says that when rain falls in the French Quarter, a woman’s singing voice can sometimes be heard through the mist.

That is the kind of material you should expect: part local legend, part historical account, and part theatrical storytelling. There is no promise that you will see a ghost. The point is to visit places where stories have accumulated over generations and decide for yourself how much you believe.

A few more hauntings around New Orleans worth booking

New Orleans Creole Cookery and a twisted love story

French Quarter Ghosts and Spirits Tour with Augmented Reality - New Orleans Creole Cookery and a twisted love story

The first major stop is New Orleans Creole Cookery, where the guide tells a story about a bizarre love triangle. The location gives the tale a real setting rather than leaving it as a vague story about an old neighborhood.

The stop is outside, and admission to the restaurant is not part of the tour. You may hear enough to make you curious about returning for a meal, but this is not a food tour and you should not count on a dining break. If you need water or a snack, handle that before the walk begins.

This part of the route also shows why the tour works best for people who enjoy the city’s character as much as the supernatural claims. The stories are tied to people, buildings, scandals, and local customs. If you want jump scares or actors leaping from doorways, this will probably feel too restrained.

Lalaurie Mansion: famous, disturbing, and viewed from outside

French Quarter Ghosts and Spirits Tour with Augmented Reality - Lalaurie Mansion: famous, disturbing, and viewed from outside

The Lalaurie Mansion is one of the most famous haunted addresses in New Orleans. The guide explains why it has such a grim reputation, and the house gives the walk one of its strongest visual moments.

You should be clear about what you are buying. The mansion is not a museum visit included in the $27 price, and the tour does not promise entry. You will hear the story and see the exterior. Like several other stops, it is best understood as a historic location connected to frightening accounts, not a haunted attraction with special effects.

That distinction matters. One person expecting access to haunted buildings found the tour disappointing because the group stayed outside. Another visitor enjoyed learning about the buildings but noted that some were boarded up or occupied by businesses, which limited the view. I would book this tour for the stories and locations, not for a chance to explore abandoned rooms.

Muriel’s Ghost Table at Jackson Square

French Quarter Ghosts and Spirits Tour with Augmented Reality - Muriel’s Ghost Table at Jackson Square

At Muriel’s Jackson Square, the guide explains the famous Ghost Table. The restaurant is one of the French Quarter’s best-known places for supernatural lore, and the tale fits the setting well: a polished dining room beside Jackson Square, with centuries of stories pressed into the surrounding streets.

The stop is free, but it is still primarily a listening stop. You may be able to see part of the restaurant from outside, but you should not assume the tour includes a meal, a reserved table, or time to sit down.

Jackson Square is also a useful point in the tour because it gives you a chance to notice the difference between a busy public place and the darker stories attached to it. During the day, this area feels open and social. At night, the guide’s account can make the same buildings seem less familiar.

The tour’s best guides use that contrast well. Bob S was praised for making the group feel safe and for keeping an attentive eye on everyone. Rebecca was especially good at connecting older events to modern Louisiana life. Stacey was described as both informative and entertaining, while Todd earned praise for his local background and easy storytelling.

Same streets, an entirely different kind of scare:

Old Ursuline Convent and the Casket Girls

French Quarter Ghosts and Spirits Tour with Augmented Reality - Old Ursuline Convent and the Casket Girls

The Old Ursuline Convent Museum brings the walk into one of the city’s most recognizable historic settings. Here you hear about the Casket Girls of New Orleans, among other well-known local stories.

The building is not included as an admission stop, so expect to hear the account from the street or nearby public area. That can be frustrating if you prefer museum tours, but it also keeps the evening moving through the French Quarter rather than turning it into a series of indoor visits.

The Casket Girls story is a good example of how this tour blends fact, legend, and interpretation. Your guide may explain the setting and the traditional account, then leave you to decide where history ends and folklore begins. That balance is more interesting than pretending every ghost story has been proven.

Families should use their judgment here. One family found the tour suitable for children aged 11 and 14 because the guide adjusted his language and focused on spooky history rather than extreme horror. Younger children may still find the stories unsettling, and every child must be accompanied by an adult.

The Pharmacy Museum and Doctor Dupas

French Quarter Ghosts and Spirits Tour with Augmented Reality - The Pharmacy Museum and Doctor Dupas

The final listed stop is the New Orleans Pharmacy Museum, where the guide discusses Doctor Dupas and his alleged secret experiments. The location gives the tour a darker medical angle, different from the romantic scandals and haunted homes earlier in the evening.

Again, the museum admission is not included. The value comes from hearing the account in the setting, then deciding if you want to return during museum hours for a fuller look. The tour itself does not provide a museum visit.

This is also where the experience may appeal most to true-crime fans. The stories are not limited to friendly tales about wandering spirits. They include death, secrecy, alleged wrongdoing, and the unsettling side of old medical practice. The guide may also add other accounts that have appeared in History Channel or Discovery Channel programs.

What the augmented reality actually adds

French Quarter Ghosts and Spirits Tour with Augmented Reality - What the augmented reality actually adds

The two augmented reality experiences are the tour’s unusual feature. They were created by New Orleans artist Marcus Brown and are meant to give you a visual layer beyond the spoken story.

The supplied details promise a chance to take a photo with Marie Laveau and to see a recreation involving the Great Fire of 1788. Your guide uses QR codes at the stops, and standard mobile data or internet use is required.

The system is designed for iPhones and iPads. Android users are told that the guide will offer other ways to view the material, but you should not assume the same phone-based experience. One participant had trouble getting the system to work on Android, and the group process of scanning QR codes became awkward.

That criticism is worth taking seriously. With a large group, several people may try to connect at once, slowing the stop. The images may also feel more like an experimental extra than polished cinema. I like the idea because it gives families and technology fans something active to do, but I would not book this tour mainly for the AR.

Think of the technology as a bonus. If it works smoothly, it adds a fun photo and visual reminder. If it does not, the guide’s stories still need to carry the evening.

The guide matters more than the ghosts

French Quarter Ghosts and Spirits Tour with Augmented Reality - The guide matters more than the ghosts

A ghost walk succeeds through timing, voice, and local context. The strongest accounts of this tour praised guides such as Bob S, Rebecca, Kate, Todd, Stacey, and Michael for being engaging, friendly, and well informed about New Orleans.

Kate was praised for making the darker parts of the city feel exciting without losing the historical side. Michael helped one solo visitor feel comfortable exploring the French Quarter at night. Todd received special praise for his local knowledge and for pointing out the Lalaurie Mansion after the official route ended, although that extra favor should not be treated as part of the paid itinerary.

The weaker experiences show the risk. One guide reportedly had difficulty projecting her voice, which made a larger group hard to follow. Another tour started late, and one family waited about 30 minutes for a guide who never arrived. A separate account described a guide as scattered and unable to hold the group’s attention.

The operator generally describes the group as about 14 to 16 people, with a maximum of 22 listed for the activity. One recent complaint described a group closer to 26, so group size may not always match expectations. If your hearing is not strong, try to stay near the guide and speak up if you cannot hear. A small group can be excellent; a large, poorly managed group can turn every story into background noise.

Walking conditions, clothing, and timing

This is a genuine walking tour. You will move through the French Quarter, stop repeatedly, and stand while the guide speaks. The route lasts about two hours, with the main walking portion described as roughly one hour and 45 minutes.

The sidewalks and streets can be uneven or narrow. Wear shoes that can handle old pavement, and do not wear brand-new footwear unless you enjoy discovering a blister halfway through a ghost story. Casual clothing is recommended, with comfortable shoes especially important. The operator advises avoiding tank tops, cutoffs, and very short shorts.

Rain can change the mood quickly. One evening began after heavy rain, then settled into a light drizzle once the walk started. Another Halloween tour continued in the rain and was described as especially atmospheric. Still, you should bring weather protection and understand that this is an outdoor activity.

The route ends back at the meeting point according to the current details. An older account described finishing several blocks away, so it is wise to leave some flexibility after 9 p.m. Do not schedule a tight dinner reservation immediately after the tour. The walk may finish around 9 p.m., but delays, crowding, weather, and storytelling pace can shift the timing.

The tour is described as accessible, though narrow and uneven paths may require alternate routes for wheelchair users. Service animals are allowed, and the meeting point is near public transportation.

Is $27 a fair price?

At $27, I consider this a reasonable price for a guided evening walk through some of New Orleans’ most famous supernatural locations. You are paying for a local guide, roughly two hours of commentary, the route through the French Quarter, and the AR material.

The value drops if you expect entry into haunted buildings, a meal, professional theatrical effects, or a guaranteed paranormal encounter. Admission to the Lalaurie Mansion, Old Ursuline Convent Museum, and New Orleans Pharmacy Museum is not included, and no ghost can be promised.

The price works best for a first visit to New Orleans. You get a quick orientation to several well-known addresses and a collection of stories that may help you notice details during later walks. It is also a good evening choice for a group with mixed interests, since history fans can listen for the local context while horror fans wait for the darker details.

Who should book this French Quarter ghost walk?

I would recommend it to first-time visitors, true-crime fans, families with older children, solo visitors who want a structured nighttime activity, and anyone who enjoys folklore more than outright fright.

You are likely to enjoy it if you:

  • Like hearing stories tied to actual streets and buildings
  • Are happy viewing haunted places from outside
  • Want an evening activity near the French Quarter
  • Enjoy local history mixed with supernatural claims
  • Like trying a small augmented reality feature
  • Can comfortably walk and stand for nearly two hours

I would skip it if you need guaranteed scares, indoor access, a short route, or a highly polished technology show. I would also think twice if you have foot, balance, or mobility problems, since the walking and standing may be harder than the two-hour duration suggests.

Book at least a day ahead if your schedule is fixed. The tour is often reserved well in advance, and free cancellation is available when you cancel at least 24 hours before the start time. If the minimum number is not reached and the operator cancels, you are offered another date or a full refund.

Should you book it?

Book this tour if you want a story-focused introduction to New Orleans after dark, not a haunted-house attraction. The best part is the combination of recognizable French Quarter sites and guides who can turn local legends into a lively evening.

Before paying, set three expectations: you will walk, you may stay outside the buildings, and the augmented reality is an extra rather than the main event. If you arrive in comfortable shoes, keep your schedule open after 9 p.m., and stay close enough to hear the guide, $27 is a sensible way to spend an evening in the French Quarter.

FAQ

Where does the French Quarter Ghosts and Spirits Tour begin?

It begins at the Gray Line Lighthouse Ticket Office at 400 Toulouse Street, near the Steamboat Natchez Dock in the French Quarter.

What time does the tour start?

The tour starts at 7 p.m.

How long does the tour last?

It lasts approximately two hours, with the walking portion listed at about one hour and 45 minutes.

Does the tour include admission to the haunted buildings and museums?

No. Admission to Lalaurie Mansion, the Old Ursuline Convent Museum, and the New Orleans Pharmacy Museum is not included.

Do I need to download an app for the augmented reality exhibits?

No app is required. The exhibits use QR codes and require standard data or internet access. The AR features are designed for iPhones and iPads, and the guide offers other viewing options for Android users.

Is the tour suitable for children?

Children may attend with an accompanying adult, but the stories can be scary for younger children. The tour is generally suitable for families who are comfortable with spooky historical material.

Can I cancel for a refund?

Yes. You can cancel at least 24 hours before the local start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not refunded.

More like this

New Orleans Ghost Tours, compared.

The full New Orleans Ghost Tours list →
New Orleans Premier Ghost, Voodoo and Vampire Walking Tour
★★★★★★★★★★4.5· 12,856 reviews· from $27

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour

Read our review →
Adults-Only New Orleans Ghost, Crime, Voodoo, and Vampire Tour
★★★★★★★★★★5.0· 6,545 reviews· from $37

Adults-Only New Orleans Ghost, Crime, Voodoo, and Vampire Tour

Read our review →
Ghost and Vampire Walking Tour Of The French Quarter
★★★★★★★★★★4.5· 2,406 reviews· from $21

Ghost and Vampire Walking Tour Of The French Quarter

Read our review →
New Orleans Small-Group Haunted History Carriage Tour
★★★★★★★★★★4.5· 2,289 reviews· from $65

New Orleans Small-Group Haunted History Carriage Tour

Read our review →
Adults Only Haunted Pub Crawl in New Orleans
★★★★★★★★★★4.5· 2,158 reviews· from $29

Adults Only Haunted Pub Crawl in New Orleans

Read our review →
New Orleans Haunted History Ghost Tour
★★★★★★★★★★4.5· 2,084 reviews· from $30

New Orleans Haunted History Ghost Tour

Read our review →
New Orleans Dead of Night Ghosts and Cemetery Bus Tour
★★★★★★★★★★4.5· 2,068 reviews· from $55

New Orleans Dead of Night Ghosts and Cemetery Bus Tour

Read our review →
New Orleans Cemetery Bus Tour with Exclusive Cemetery Access
★★★★★★★★★★4.5· 1,694 reviews· from $40

New Orleans Cemetery Bus Tour with Exclusive Cemetery Access

Read our review →

Browse the lists this tour appears in

Scroll to Top

Pick a haunting

A city, a kind of night, or a story you already half know.