REVIEW · NEW ORLEANS GHOST TOURS
French Quarter Supernatural Ghost Hunt: Full Paranormal Lockdown
The French Quarter gets stranger after dark. This New Orleans experience combines a Voodoo-led walking tour with a private paranormal investigation inside Bloody Mary’s Haunted Museum, giving you both local lore and hands-on ghost-hunting tools. I like the small-group format, capped at 16 people, and the chance to explore the museum after hours without another tour group inside.
I also like that your guide is an initiated Voodoo priest or priestess, and that the evening begins at Congo Square and Marie Laveau’s former home. The main drawback is the split format: some people may find the walking section too rushed and the investigation too brief for serious paranormal work.
Key points to know before booking

- Two experiences in one night: About half the evening is a French Quarter walking tour, followed by an indoor ghost hunt.
- Marie Laveau connection: You visit the courtyard tied to the famous Voodoo Queen and hear about her rituals and clients.
- Private museum investigation: Your group has access to two museum buildings after hours, with no other public visitors inside.
- Equipment is supplied: You may use dowsing rods, EMF meters, K2 meters, REM-POD-style devices, static meters, apps, and other tools.
- Late start, compact schedule: The tour begins at 9:30 p.m. and lasts about 2 hours and 35 minutes.
- Best for curious beginners: The experience suits people who want spooky stories and an active investigation, not a technical paranormal research session.
A 9:30 p.m. start in Bloody Mary’s haunted museum
You meet at Bloody Mary’s Haunted Museum and Voodoo Shop at 828 North Rampart Street. The meeting point is in a historic haunted bar and museum setting, which can be crowded and confusing at first. You are meant to gather in the courtyard patio area, where the guide calls out names or contacts participants by text.
I would arrive early enough to locate the courtyard without rushing. The business may have new staff at the front, and not everyone there may immediately know which group you belong to. That is a small but real concern, especially if you are standing outside late at night wondering if you have found the right place.
The opening portion takes about 10 minutes. You meet your guide, get a sense of the buildings, and learn how the evening will work. The group then opens the gates and makes the spirits aware of your intentions. It is theatrical language, but it also signals the tone: this is part historic tour, part ritual, and part active investigation.
The tour is offered in English, with a mobile ticket. It is close to public transportation, and service animals are allowed. Most people can participate, though you should be comfortable walking through the French Quarter and staying with the group late into the evening.
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Congo Square and the Voodoo roots of New Orleans

The first outdoor stop brings you to the area that houses Congo Square. The site is important because Voodoo rituals and drum gatherings took place there from the 1700s. That gives the tour a stronger foundation than a string of generic haunted-house stories.
This portion works best when you pay attention to the connection between place, memory, and ritual. The tour is not simply saying that a location is haunted. It is pointing to the ceremonies, music, and spiritual traditions that shaped New Orleans over centuries.
The walking section also includes stories connected to French Quarter figures and historic events. The route may cover subjects such as Madame LaLaurie, Jean Lafitte the pirate, Julie, executions, and periods of plague. The exact balance can depend on the guide and the pace of the group.
That pace is worth considering. One person found the outdoor portion more like power walking than a relaxed history tour. Another felt the tour moved too quickly and left out stories that would have fit the evening. I would wear comfortable shoes, stay near the guide, and avoid stepping away for phone calls or smoke breaks. Missing even a few minutes can mean missing a story or part of the investigation.
Paying respects at Marie Laveau’s former home

The next stop takes you across from Congo Square to the site associated with Marie Laveau, one of New Orleans’ most famous Voodoo figures. You visit the courtyard where she is said to have held rituals, met clients, and conducted séances.
This is a short stop, about 15 minutes, so expect a focused visit rather than a long lecture. The value comes from standing in a place tied directly to the city’s most famous Voodoo tradition. Your guide may frame Laveau through both history and legend, which is important in New Orleans, where the two often travel together.
I like this part because it gives the ghost tour a local identity. Many haunted walks could take place in any old city. Congo Square and Marie Laveau make this one specifically New Orleans.
The stop does not include a cemetery visit. If visiting historic burial grounds is essential to your idea of a New Orleans ghost tour, this experience may leave you wanting more. The provider offers other tours that include different combinations of walking history, a van route, cemetery visits, and ghost-town locations, but those are separate experiences.
Returning to the museum for the real investigation

The main event takes place after you return to Bloody Mary’s museum. You enter two different buildings after hours, when your group is alone inside. The company describes one of these structures as a 200-year-old haunted house, and the investigation focuses on resident spirits connected to the museum.
The format is intentionally interactive. Rather than giving you every ghost story first, the guide asks you to use the equipment, ask questions, watch for changes, and offer your own impressions. Only afterward do you hear stories about more than 18 ghosts associated with the buildings.
That order is a smart idea for beginners. If you hear a dramatic story before using the equipment, it is easy to interpret every flicker or noise through that story. Here, you have a chance to form your own impression first. You can still hear the background later, but you are not being handed a script for every room.
The equipment may include dowsing rods, EMF meters, K2 meters, REM-POD-style devices, static meters, a Boo Bear, spirit communication apps, and an Ovilus. Some tabletop devices are set up in the museum, while other tools are handed to participants.
You should keep your expectations sensible. These devices detect changes in atmosphere, electromagnetic readings, or other signals used by paranormal investigators. They do not produce scientific proof of a ghost, and a light or meter reading can have more than one explanation. The appeal is the activity itself: you are not just listening to a guide tell a spooky story. You are taking part in the process.
One criticism was that only basic tools were used during one visit, particularly dowsing rods and EMF meters. That is a fair point if you already own advanced equipment or have taken several paranormal investigations. For a first ghost hunt, the range of handheld and tabletop devices should give you enough to try.
The provider says there is an explanation at the start of each investigation. Still, the quality of that explanation may depend on the guide and the pace of the night. Ask what each device measures and how to interpret a reading before the group gets moving. That will make the experience more useful.
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What the guide adds to the evening

The guide is an initiated Voodoo priest or priestess from the New Orleans Krewe. That matters because Voodoo is not simply a decorative theme here. The guide is expected to connect the city’s spiritual traditions with its places, people, and stories.
A guide named Gina received especially warm praise for being friendly and well informed. She was also credited with explaining not only the legends, but what may have been behind them. That approach is valuable. You can enjoy the eerie side of the French Quarter without treating every dramatic tale as established fact.
At the same time, the guide sets the mood and controls the pace. A strong guide can make the history feel connected, explain the equipment clearly, and keep the group involved. A weaker night may feel rushed or flat. One disappointing experience described the guide as bored, while another night received high marks for personal attention and a friendly host.
A small group improves your chances of asking questions. A group of two received very personal attention, while the maximum size is 16. The smaller the group, the easier it should be to hear stories, handle equipment, and get a turn with the devices. The operator also offers private ghost hunts for people who want more control over the timing and format.
Is $99 a fair price?

The cost is $99 per person. That is not a bargain-priced French Quarter walk, so you should judge it as a two-part experience rather than a standard ghost tour.
The price includes the guide, the outdoor history and Voodoo portion, admission to the museum, access to exclusive haunted locations, and the paranormal equipment. You also receive admission to the Haunted Museum on the day of the tour. The provider offers a self-guided museum option with an app that presents history, evidence, ghost stories, and a scavenger hunt-style route, so ask about using that access if you want more time with the collection.
The value is strongest if you want variety. In one evening, you get a French Quarter walk, a Marie Laveau connection, a Voodoo-focused guide, and an after-hours investigation in a historic building. You are not paying only for a narrated stroll.
The value is weaker if you want one thing done in depth. A dedicated walking tour may give you more history and a slower pace. A dedicated midnight ghost hunt, offered separately from 10:30 p.m. to 12:30 a.m., provides more time and equipment inside one location. The combined experience asks you to accept a shorter version of both.
Alcohol is not included. The operator describes this as a sober tour because moving through a dark, old building with equipment requires attention. That is sensible, and you should plan accordingly.
Timing, group size, and practical comfort

The evening lasts about 2 hours and 35 minutes, beginning at 9:30 p.m. It leaves your daytime free for museums, food, architecture, or a separate French Quarter walk. The late start also suits the subject, though it may be tiring after a full day in New Orleans.
Stay with the group throughout the night. The company has emphasized that participants who step away to text or take smoke breaks can miss an entire story or the beginning of the investigation. Keep your phone put away unless the guide asks you to use it as part of the activity.
The group size can reach 16 people. That is still smaller than many large city tours, but it may feel less personal than a private booking. If you want to ask many questions or handle several devices, a small departure is better.
The cancellation policy is strict. The experience is non-refundable and cannot be changed for any reason, so check your schedule, transportation, and weather plans before paying.
Who will enjoy this ghost hunt most?

I would recommend it to you if you want an evening with several layers:
- You enjoy New Orleans history but also want an active supernatural theme.
- You are new to ghost-hunting equipment and want a guided introduction.
- You like small-group activities and the idea of exploring a museum after hours.
- You are interested in Marie Laveau, Congo Square, and Voodoo traditions.
- You are traveling with a teenager who enjoys spooky stories. A 14-year-old was able to enjoy the mix of history and equipment use.
- You prefer a sober, organized evening rather than a bar-centered ghost crawl.
I would hesitate if you want a slow historical walk, a cemetery visit, or a long technical investigation. The outdoor portion can move quickly, and the indoor investigation may feel short to people who already have experience with paranormal equipment.
Should you book the French Quarter Supernatural Ghost Hunt?
Book it if you want a balanced sampler of New Orleans ghost lore and hands-on investigation. The strongest parts are the initiated Voodoo guide, the Marie Laveau setting, and the chance to investigate two museum buildings without another public group inside.
Go in expecting atmosphere and participation, not proof of the supernatural. Ask for clear equipment instructions, stay with the group, and arrive early enough to find the courtyard meeting point. If you want more history, choose a dedicated walking tour. If you want more equipment and more time in the dark, choose the separate midnight investigation.
At $99, this is best for curious first-timers who value variety. It is less convincing as a specialist ghost hunt, but it offers a memorable way to spend a late evening in the French Quarter.
FAQ
How long does the French Quarter Supernatural Ghost Hunt last?
The experience lasts approximately 2 hours and 35 minutes.
What time does the tour begin?
The tour begins at 9:30 p.m.
Where does the tour start and end?
It starts at Bloody Mary’s Haunted Museum and Voodoo Shop, 828 North Rampart Street, New Orleans. It ends back at the same meeting point.
Is museum admission included?
Yes. Admission to the Haunted Museum is included on the day of the tour, and the itinerary includes an after-hours investigation inside two museum buildings.
Is paranormal investigation equipment provided?
Yes. Equipment is provided for the ghost hunt. The available tools may include dowsing rods, EMF meters, K2 meters, static meters, apps, and other devices.
Who leads the experience?
The guide is an initiated Voodoo priest or priestess and ghost hunter from the New Orleans Krewe.
How many people can join the tour?
The activity allows a maximum of 16 participants.
Can I cancel for a refund?
No. The experience is non-refundable and cannot be changed for any reason after booking.
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