REVIEW · NEW ORLEANS GHOST TOURS

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

★ 4.0 · 32 reviews 1 hour to 1 hour 15 minutes From $6 Operated by WalknTours · Bookable on Viator
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Ghost stories walk well in New Orleans. This $6.75 GPS audio tour leads you through the French Quarter, combining tales of ghosts, vampires, old hotels, fires, pirates, and tragic deaths with a flexible walk you control. You start at LaLaurie Mansion and finish near Fritzel’s European Jazz Pub, covering the stops in about an hour to an hour and 15 minutes.

I like the low price and the freedom to pause for photos, food, shopping, or a drink. I also like the small-group feel, since you use your own phone instead of following a large crowd. The main drawback is that there is no human guide, and a few buyers have struggled to download or open the app, so you should set it up before reaching the starting point.

Key points to know before you go

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Key points to know before you go

  • LaLaurie Mansion starts the story: Hear about the building’s brutal past from the street, without entering it.
  • The route stays in the French Quarter: Most stops are close together, with only short walks between locations.
  • You control the pace: Pause the narration for pictures, shops, snacks, weather, or a longer look at a building.
  • The app adds atmosphere: Ambient sounds, a narrator, GPS directions, and an EMF detector help turn an ordinary walk into a ghost hunt.
  • Everything is outdoors: Admission fees, food, drinks, and interior visits are not included.
  • Fritzel’s ends the route: A password mentioned earlier may give you access to the bar’s vampire speakeasy.

A cheap way to hear New Orleans after dark

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - A cheap way to hear New Orleans after dark

At $6.75 per person, this tour costs far less than many guided ghost walks in the French Quarter. That price changes how I would use it. You are not paying for a performer, a van, or a reserved entry. You are paying for a narrated route and the freedom to explore it on your own terms.

That can be a very good deal for a couple or family. A family can share the walking experience while younger participants use the app’s EMF detector, which one parent found especially entertaining for a child who wanted to play ghost hunter. A couple can pause beside Jackson Square, step into a shop, or stop for a drink without holding up a group.

The low price also comes with limits. A live guide can answer questions, adjust the mood, point out details you might miss, and tell stories in response to the crowd. This audio tour cannot do that. The narration and sound effects work well for many people, but one customer found the delivery too flat and stopped early. If you need theatrical storytelling, this may feel thin.

More Ghost Walking Tours in New Orleans

Getting started at LaLaurie Mansion

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Getting started at LaLaurie Mansion

The official starting point is LaLaurie Mansion at 1138 Royal Street. You do not collect printed materials there, and nobody waits outside to greet you. The experience runs through the WalknTours smartphone app, using GPS to guide you from stop to stop.

This detail matters. At least two unhappy customers mistakenly expected someone at the mansion or tried to use a link later that had disappeared. To avoid that problem, download the WalknTours app and open the tour before you arrive. Check that the audio, map, and route are working while you still have a reliable internet connection.

The first story concerns the mansion’s association with the torture of enslaved people. Their suffering is said to linger in the building, giving the tour a grim opening rather than a light Halloween tale. The narration also mentions Nicolas Cage, who once owned the property.

You only view the mansion from outside. That is the pattern for nearly every stop, so do not book this expecting interior access. The audio lasts about two minutes, though you can remain outside longer to look at the architecture or take photographs.

From the Casket Girls to an old Confederate hospital

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - From the Casket Girls to an old Confederate hospital

The next stop is the Old Ursuline Convent Museum. Here the story shifts from documented New Orleans setting to vampire legend. The Casket Girls are said to have arrived at the convent carrying small trunks, with many hoping to find husbands. The spooky version of the tale says some brought vampires with them.

The stop lasts about three minutes and takes place outside. It is a good example of the tour’s approach: a real building or local landmark provides the setting, while folklore supplies the chills. You can enjoy the story without needing to decide that every detail is fact.

The route also includes an older hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The building’s name is not clearly identified in the supplied route information, so you should not rely on this stop as a specific hotel visit. The story is straightforward and suitably eerie: wounded soldiers are said to roam the halls, still searching for medical help.

This is one place where a live guide might add useful context. An in-person storyteller could explain the building’s history in more detail or answer questions about the Civil War setting. The app gives you the ghost story and moves you onward.

Andrew Jackson Hotel and Madame John’s Legacy

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Andrew Jackson Hotel and Madame John’s Legacy

At the Andrew Jackson Hotel, the story turns to people said to have died from malaria. The short narration, about two minutes, tells you who is supposed to move through the hotel after dark. Again, you listen from the street rather than entering the French Quarter Inns property.

The stop works best if you enjoy the contrast between elegant facades and unpleasant pasts. New Orleans ghost stories often depend on that contrast. A pretty doorway may conceal a tale of sickness, fire, violence, or loss.

Madame John’s Legacy provides a different kind of interest. It is one of the last remaining wooden buildings in New Orleans, and the tour connects its surviving structure with its haunted past. The audio takes about two minutes.

I would pay attention here even if ghosts are not your main reason for booking. The building itself is part of the experience, and the route helps you notice a form of architecture that can be easy to overlook while you hurry through the French Quarter. Because the tour is self-guided, you can pause the recording and take a closer look instead of being pushed along.

Jackson Square brings food, ghosts, and public history together

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Jackson Square brings food, ghosts, and public history together

Muriel’s Jackson Square is the next stop. The restaurant is known for food, but the tour focuses on its ghost from centuries ago. The story takes about two minutes and is told from outside.

This is a useful stop for planning your evening. You can listen to the story, then decide if you want to return for a meal or drink. Food and drinks are not part of the $6.75 price, so any restaurant visit is your own choice and expense.

At the Place d’Armes Hotel, the narration recalls the fire that destroyed much of New Orleans and connects the hotel grounds with lingering spirits. The stop also adds another vampire story involving blood-draining neighbors. At four minutes, it is one of the longer audio segments.

The building’s past gives this stop more weight than a simple haunted-house tale. Fires changed the French Quarter, and the story links that physical history with the supernatural mood of the walk. Still, you are listening outdoors, so the experience depends on your interest in the story rather than access to the hotel.

Two atmospheric alleys in the heart of the Quarter

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Two atmospheric alleys in the heart of the Quarter

Père Antoine Alley offers a short story about a devoted monk. The narration lasts about two minutes, and there is no admission fee. Narrow passages such as this can make the route feel more atmospheric than a broad street, even though the stop itself is brief.

Pirates Alley follows with a tale about Jean Lafitte negotiating for his brother’s freedom. The pirates are said to have stayed around after their business was done. The audio runs for about three minutes.

These alley stops help break up the hotel stories. You are not simply walking from one facade to another. You are moving through the lanes and corners that give the French Quarter its unusual shape. The app’s directional prompts are important here, since New Orleans streets can be confusing and some signs are not easy to spot.

One useful feature is the spoken orientation before you set off. A strong audio direction can keep you from turning the wrong way on a busy street. The built-in map also uses an arrow over the route, which made navigation simple for many people. Even so, I would keep a second map app available if you are not comfortable with phone navigation.

Le Petit Theatre and two famous Bourbon Street stops

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Le Petit Theatre and two famous Bourbon Street stops

Le Petit Theatre is linked with tragedy and ghosts who supposedly like to perform. The narration takes about two minutes, and you remain outside. The theatrical theme fits the location neatly, giving the story a playful turn after the darker tales of illness, violence, and fire.

At Pat O’Brien’s, you stop near the entrance and hear about spirits said to haunt the bar. The audio lasts about three minutes. No drink is included, but the stop gives you an easy option if you want to continue the evening inside after the recording ends.

The final stop is Fritzel’s European Jazz Pub at 733 Bourbon Street. The tour ends here after about two minutes of narration. The route suggests that a password revealed earlier may allow entry to a vampire speakeasy.

That last detail is best treated as a possible extra, not a guaranteed attraction. The supplied information does not explain the password, admission rules, or whether access is available every time. Still, it gives the walk a fun finish and may encourage you to pay attention to the earlier stories.

How the app and narration affect the experience

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - How the app and narration affect the experience

The app is the real guide. It provides GPS directions, audio, a map, and the ability to pause and restart. A virtual walk is also included, so you can revisit the route after the physical walk.

Several features make this more than a simple recorded podcast. Ambient sounds add mood, and the EMF detector gives children or playful adults something interactive to do. The narrator also gives spoken directions rather than leaving you to stare at a map every few minutes.

The app is not perfect for everyone. One person found the webpage difficult and could not get started after paying. Another said a download link disappeared before the tour could be played. These problems appear to be exceptions rather than the normal experience, but they are serious enough to plan around.

My practical advice is simple:

  • Download WalknTours before you reach Royal Street.
  • Open the specific Ghosts and Vampires of French Quarter tour.
  • Test the first audio segment and map.
  • Bring a charged phone.
  • Use headphones if street noise makes the narration hard to hear.
  • Keep the confirmation details available until the tour is working.

The tour is listed in English only. Since the narration carries both the directions and the stories, you should be comfortable listening to English while walking.

Timing, weather, and the freedom to stop

The published duration is about one hour to one hour and 15 minutes. That includes walking between the stops and listening to the short recordings. The audio itself is much shorter than the total time, which leaves room for street crossings, photos, browsing, and pauses.

I like that the route does not force you to begin at one exact hour. You can start and stop when it suits your day, and the tour does not expire. That makes it useful before lunch, between activities, or later at night when the French Quarter feels more mysterious.

The route is outdoors, so weather matters. A strong rainstorm can turn a pleasant walk into a phone-management exercise. One group continued through heavy rain with ponchos and still enjoyed the experience, but you should plan for weather rather than assume the forecast will cooperate.

You can also take it during daylight. That reduces some of the spooky mood, but it may make navigation and building details easier. One person chose daytime to avoid nighttime crowds and still found the stories entertaining.

Who should book this French Quarter ghost walk?

I would recommend it to families, couples, and independent visitors who want a cheap introduction to New Orleans ghost lore. It is especially useful if you dislike large groups, have a tight schedule, or want to stop often.

It is also a good choice for anyone who likes to add their own research. The tour gives you a starting point at each building, and you can pause to look up more information or read the signs nearby. That freedom is hard to get on a tightly timed group walk.

I would choose a live tour instead if you want detailed history, lively conversation, or a strong theatrical performance. The audio cannot respond to your questions, and the ghost stories are presented in a fixed style. One person found the narration charming and entertaining, while another found it monotone. Your enjoyment will depend partly on how much atmosphere you create for yourself.

The route is described as a private activity because only your group uses the tour. That does not mean the French Quarter will be empty. You may still pass large guided ghost groups visiting the same buildings. The difference is that you do not have to walk in formation behind them.

Should you book it?

Book this tour if you want a low-cost, flexible ghost walk with short audio stories and no fixed schedule. At $6.75, it offers good value, particularly for a family sharing the experience or a couple that wants to avoid a crowded group.

Skip it if you expect building interiors, a costumed storyteller, or a detailed historical lecture. Set up the app before you arrive, keep your phone charged, and treat the vampire speakeasy as a possible bonus rather than the main reason to go.

Free cancellation is available up to 24 hours before the scheduled start time. Within 24 hours, the payment is not refundable.

FAQ

How much does the Ghosts of New Orleans audio tour cost?

The tour costs $6.75 per person.

How long does the walking tour take?

The approximate duration is one hour to one hour and 15 minutes.

Is there a live guide?

No. This is a self-guided WalknTours experience that uses a smartphone app, GPS, audio narration, and a map.

Where does the tour start?

It starts outside LaLaurie Mansion at 1138 Royal Street in New Orleans.

Where does the tour end?

The route ends at Fritzel’s European Jazz Pub at 733 Bourbon Street.

Do I enter the buildings?

No. The tour visits the sites from outside. Food, drinks, and admission to attractions are not included.

Is the tour available in languages besides English?

The tour is offered in English.

Can I cancel for a refund?

Yes. You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations within 24 hours are not refundable.

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