REVIEW · SAVANNAH GHOST TOURS

Haunted Savannah Self-Guided Walking Audio Tour

★ 4.5 · 3 reviews 1 to 2 hours From $14 Operated by Action Day Trips · Bookable on Viator
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Ghost stories are better on foot. This 3.2-mile Savannah walk links old hotels, cemeteries, squares, restaurants, and riverfront buildings with more than 16 audio stories. I like the freedom to start and pause whenever you wish, and I like the mix of spooky claims with real Savannah history. The main drawback is that the app may take a little time to configure, and the steady GPS audio can use plenty of battery.

You get lifetime access for $14.99 per person, with no fixed tour date or expiry. That is a fair price if you want a flexible introduction to Savannah’s darker side, though it is not the best choice if you prefer a live guide who can answer questions or adjust the route for you.

Key points to know before you go

Haunted Savannah Self-Guided Walking Audio Tour - Key points to know before you go

  • More than 3.2 miles of walking: Plan on about one to two hours, with extra time for photos, food, and side stops.
  • Twelve named locations: The route includes the Olde Pink House, Moon River Brewing Company, Colonial Park Cemetery, the Mercer-Williams House, and more.
  • Audio starts by location: Once downloaded, stories play automatically as you reach each point.
  • Works offline: Download the tour in strong Wi-Fi or cellular service before arriving.
  • Good control over your day: You can pause, skip stories, stop for lunch, or return to the route later.
  • Bring headphones and a charger: The app is hands-free, but GPS and continuous audio may drain your phone.

What the $14.99 price really buys you

Haunted Savannah Self-Guided Walking Audio Tour - What the $14.99 price really buys you

This is not a ticketed attraction. You are paying for access to the Action Tour Guide app, the recorded narration, route directions, offline maps, and bonus audio content. Entry fees, restaurant purchases, museum tickets, and reservations are separate.

At $14.99, the value is strongest for couples, families, or small groups who want to explore independently. Two people may share one tour by using split headphones, though each booked person receives access on the number of devices allowed by the booking.

The lifetime access is useful. You can start the walk on one day, pause it, and continue later. You can also use it again on another Savannah visit. That makes the price easier to justify than a tour tied to one specific afternoon.

You are not paying for a polished theatrical production with actors or live ghost-hunting equipment. The value comes from having a route ready to go, stories available at each stop, and the ability to move at your own speed.

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Getting started in Savannah without a guide

Haunted Savannah Self-Guided Walking Audio Tour - Getting started in Savannah without a guide

After booking, look for the setup instructions and password in your email and text messages. Search for audio tour if the message is hard to find. You need to download the separate Action Tour Guide app, enter the password, and download the tour before you leave reliable service.

The tour begins in Savannah, Georgia 31401. No guide meets you at the start. Once you arrive at the first story point, open the app and the audio should begin automatically. The next story plays when you reach the correct location.

This setup is simple once you understand it, but do not wait until you are standing on a busy street to download everything. One phone had trouble configuring the app while another newer iPhone worked properly, so I would test the tour before setting out.

Use an iPhone with iOS 15 or later, an Android phone with version 9 or later, or an iPad or tablet with GPS and cellular capability. Headphones or earbuds make the walk easier, especially near traffic and crowded streets.

The Olde Pink House starts the ghost stories

Haunted Savannah Self-Guided Walking Audio Tour - The Olde Pink House starts the ghost stories

The Olde Pink House is a fitting first stop. Built by James Habersham Jr. in 1789, this familiar Savannah building has attracted reports of ghostly orbs, poltergeist activity, and apparitions.

The audio gives you a short introduction here, about five minutes. Admission is not included, so treat the building as an exterior stop unless you separately arrange entry or dining.

This opening works well because it sets the tone without asking you to spend much time indoors. You get an atmospheric first story, then move on through the historic center. If you like architecture as much as ghost tales, this is one of the better early stops.

Reynolds Square and the vanished Pulaski Hotel

Haunted Savannah Self-Guided Walking Audio Tour - Reynolds Square and the vanished Pulaski Hotel

At Reynolds Square, the story turns to the former Pulaski Hotel. It once hosted lavish Savannah parties before being demolished in 1957 for newer buildings.

The supernatural angle concerns Gracie, a young spirit said to remain near the former hotel site. The stop takes about five minutes and is free to visit.

This is a useful reminder that a haunted place does not need to survive as a building. The story is tied to what once occupied the square, so you are listening to the past while standing in a changed city. Keep your expectations sensible here. You will not be entering the old hotel, and the appeal comes from the story and location rather than a visible attraction.

Moon River Brewing Company brings a darker tone

Haunted Savannah Self-Guided Walking Audio Tour - Moon River Brewing Company brings a darker tone

Moon River Brewing Company is one of the route’s strongest stops. The building began as a hotel in 1821 and is associated with a shocking murder, later attracting attention from ghost-hunting programs and paranormal investigators.

The stop lasts about five minutes. Entry is not included, so you can decide if you want to visit the brewery separately for food or drinks.

I like this stop because it combines an operating business with a long-running ghost reputation. It feels more immediate than hearing about a building that no longer exists. Still, this is a working restaurant and brewery, not a staged haunted house. Be respectful of people eating and working there, and do not expect the audio tour to provide special access.

Riverfront Plaza adds shops, alarms, and ghostly reports

Haunted Savannah Self-Guided Walking Audio Tour - Riverfront Plaza adds shops, alarms, and ghostly reports

The route continues to John P. Rousakis Riverfront Plaza, where shops and restaurants line Savannah’s riverfront. The audio describes reports of glowing orbs, poltergeist activity, and a spectral figure said to trigger an alarm in one shop without appearing on camera.

This stop is free and takes about five minutes. It also gives you a natural chance to pause for a drink, snack, or restroom break.

The riverfront section is a good change of pace. You are no longer focused only on old squares and houses. You are walking through an active commercial area, which makes the ghost stories feel playful and a little unexpected. The tradeoff is noise. You may need to stop your audio briefly if the surroundings make the narration hard to hear.

The Shrimp Factory connects food with painful history

Haunted Savannah Self-Guided Walking Audio Tour - The Shrimp Factory connects food with painful history

At the Shrimp Factory, the supernatural reports center on an upstairs storage room. Employees have heard unexplained noises when no one was inside. The story also refers to enslaved people who were reportedly chained to the walls there.

This is a ten-minute stop, and admission is not included. The restaurant is known for seafood, but you should not feel required to dine there just to complete the tour.

This is one of the more serious stories on the route. The subject is not merely an amusing tale about a wandering spirit. It points toward the suffering connected with historic buildings and the people forced to work in them. Listen with care, and remember that ghost stories can preserve fragments of local memory without proving every supernatural claim.

Hampton-Lillibridge House has the strongest curse story

Haunted Savannah Self-Guided Walking Audio Tour - Hampton-Lillibridge House has the strongest curse story

The Hampton-Lillibridge House is presented as one of Savannah’s most haunted homes. Built in 1796 by an architectural firm from Rhode Island, it is linked to several grim incidents, including a sailor’s reported suicide and the mysterious death of a worker during renovations.

The ten-minute stop is exterior-focused, with no admission included. Locals are said to avoid the property, which gives the story a strong sense of unease even before the audio finishes.

This is a good stop for people who enjoy a traditional haunted-house tale. It has a clear setting, several unsettling episodes, and a question the tour leaves open: is the house cursed, or are later stories building on old superstition?

You should not expect to enter or inspect the house. The attraction is the account itself and the chance to see the location from the public route.

The Marshall House recalls Civil War suffering

The Marshall House brings a more historical and somber story. During the Civil War, the building became an improvised Union hospital. Renovation workers later found human remains inside, adding physical evidence to a place already associated with death and illness.

Reports of wounded Civil War soldiers walking the halls add the ghostly element. The stop takes about ten minutes, and entry is not included.

This is one of the route’s more effective combinations of fact and folklore. The hotel’s past provides a believable reason for haunting stories, while the reported apparitions give the narration its dramatic edge.

You may want to slow down here. It is easy to rush from one story to the next, but the Marshall House deserves a few extra minutes of attention. The building’s history is more than a spooky backdrop.

Wright Square, hanging stories, and a route-label note

The itinerary identifies this part of the walk with Chippewa Square, while the description refers to Wright Square. That difference is worth noting before you start. Follow the location shown in the Action Tour Guide app, since the app’s map and GPS prompt are the practical guides on the ground.

The story concerns a darker past in one of Savannah’s public squares. Convicts were hanged here, including two young lovers accused of killing an abusive master. Local ghost stories claim their spirits still wander nearby.

The stop takes about ten minutes and is free. This is a useful example of how Savannah’s lovely squares can carry difficult stories beneath their leafy appearance. The audio helps you look at familiar public spaces with more attention, though the emotional weight of the story may not suit young children.

Juliette Gordon Low’s birthplace offers a quieter pause

The Juliette Gordon Low Birthplace is best known as the home of the founder of the Girl Scouts of America. The supernatural story here involves Juliette’s mother, but this stop is more historical than frightening.

Allow about ten minutes. Admission is not included, so you will need a separate ticket if you want to tour the museum inside.

I appreciate this change in mood. A tour made entirely of murders and restless spirits can become repetitive. This stop broadens the subject and shows that the route is also about notable people and Savannah homes, not only apparitions.

If you are short on time, this is a place where you might listen to the story and continue without buying museum admission. If you enjoy historic house museums, plan ahead and treat it as an optional extension.

Colonial Park Cemetery puts the numbers in perspective

Colonial Park Cemetery dates to 1750 and is the final resting place of many early Savannah residents. About 10,000 bodies are said to be buried there, while only around 600 graves are marked.

The audio stop takes about five minutes, and admission is not included. The cemetery itself is a natural fit for a ghost walk, but the numbers also make it one of the route’s most memorable locations.

I like the way this stop shifts attention away from one famous ghost and toward the scale of the cemetery itself. Missing markers and crowded burial ground stories create a stronger sense of place than a single dramatic apparition.

Please keep your visit respectful. A cemetery is not simply a spooky set for photographs. The best approach is quiet attention, especially if other people are paying their respects.

The Mercer-Williams House and Savannah’s best-known murder story

The Mercer-Williams House is tied to the 1981 murder made famous by Midnight in the Garden of Good and Evil. Jim Williams was acquitted, and the house later became associated with reports of unnatural events.

The stop takes about five minutes. Admission to the museum is not included, so you can choose between an exterior story and a separate interior visit.

This was a favorite stop for good reason. The story is relatively recent, widely known, and connected to a real criminal case rather than a distant legend. If you have read the book or know the story, the location adds another layer. If you have not, the audio gives enough context to make the stop worthwhile.

The railroad site closes the walk with war stories

The final listed stop is described as Purse Street, while the location narrative points to the Roundhouse Railroad Museum. Again, use the app’s actual map and audio prompt to confirm the point on the day.

The story turns to war-related spirits at the railyard. One reported figure wears a cavalry jacket and seems to disappear after making eye contact. The stop takes about ten minutes and is free.

This is a fitting ending because it moves beyond haunted homes and hotels. Savannah’s military past becomes the setting, and the disappearing cavalryman supplies a clean final image.

The stated endpoint is 539 West Charlton Street. Since the route is self-guided, you are free to pause before the end or continue exploring after the last story.

Timing, comfort, and phone battery

The official walking time is about one to two hours, but that assumes you keep moving. The route covers more than 3.2 miles and includes 16-plus audio stories, so food stops, photographs, museum visits, and pauses can make it a half-day activity.

The tour is available from 11:00 a.m. to 8:00 p.m., Monday through Sunday, during the listed operating period. It is near public transportation, and most people can participate, but the route still requires several miles of walking.

I would bring:

  • Comfortable shoes
  • Headphones or earbuds
  • A portable charger
  • Water
  • Strong cellular or Wi-Fi access before starting
  • A way to split audio if two people share one booking

The app showed dining, restrooms, and other amenities, which is helpful on a long city walk. Keep your phone charged, since constant GPS routing and narration can drain the battery faster than expected.

Who should book this Savannah ghost walk?

I recommend it most for independent visitors who dislike fixed departure times. You can begin when it suits you, pause for a meal, skip a stop, or spread the route over more than one day.

It also works well for couples and small private groups. No other group joins you, and you do not need to match a guide’s pace. Families with older children may enjoy the stories, though the murder, suicide, slavery, and wartime material can be grim.

I would choose another option if you want a live storyteller, direct answers, or a strong sense of group atmosphere. The app cannot react to your questions or adjust the walk because of weather, crowds, or interest.

The current rating is 4.7 from three ratings, and the praise centers on flexible control, easy walking, and the stories tied to the Olde Pink House and Mercer-Williams House. The main caution is technical: give yourself time to learn the app, and carry a charger.

Should you book the Haunted Savannah audio tour?

Book it if you want an affordable, private way to connect Savannah’s famous squares and historic buildings with ghost stories. The lifetime access, offline maps, and pause-anytime format give it more value than a one-use recording.

Skip it if your ideal ghost tour requires a costumed guide, inside access, or proof that every haunting happened exactly as told. For $14.99, this is best viewed as a flexible walking companion: part local history, part folklore, and part evening entertainment.

FAQ

How long is the Haunted Savannah Self-Guided Walking Audio Tour?

The route is more than 3.2 miles and takes approximately one to two hours to walk. Allow extra time for photographs, food, museum visits, and breaks.

What is included in the tour price?

The price includes the Action Tour Guide app, audio stories, route directions, offline maps, automatic location-based playback, and access to extra stories.

Are attraction tickets included?

No. Entry tickets, attraction passes, restaurant purchases, and reservations are not included.

Do I need cellular service during the walk?

You need strong Wi-Fi or cellular service to download the tour before starting. After the download, the tour works offline.

Does a guide meet me at the starting point?

No. This is a self-guided activity. You go to the starting point, open the app, and begin the first story there.

Can I pause the tour and continue later?

Yes. You can start, pause, and resume the tour whenever you like. Lifetime access has no expiry and can be used again on another trip.

What device do I need?

The recommended devices are an iPhone running iOS 15 or later, an Android device running version 9 or later, or an iPad or tablet with GPS and cellular capability. Headphones or earbuds are recommended.

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