REVIEW · SAVANNAH GHOST TOURS
Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader
Savannah keeps its ghosts close. This self-guided walk lets you explore haunted squares, cemeteries, and old buildings without joining a fixed group or watching the clock. I like the freedom to pause for photos, snacks, or family wrangling, and I like the low price of $9.75 per person. The main catch is that the app depends on location access, a working phone, and careful use of the supplied experience code.
You begin near Moon River Brewing Company and finish near Chippewa Square, making this a useful way to combine spooky stories with a walk through Savannah’s historic center. The narration includes sound effects and can be replayed later, though some stops offer only a few minutes of story. If you want long, richly detailed tales from a live guide, this will feel light. If you want an easy family-friendly audio walk, it makes good sense.
Key points to know before you go

- Little Gracie begins the route: Johnson Square introduces one of Savannah’s best-known ghost stories, with a chance to hear about other spirits nearby.
- You control the pace: Stop for food, photos, or a break without holding up a group.
- The route visits major haunted locations: Expect Johnson Square, Reynolds Square, Wright Square, Colonial Park Cemetery, Chippewa Square, and several historic buildings.
- GPS controls the narration: Allow location access and use the WalknTours experience code, not the booking number.
- The stories are short: Most square stops run about two or three minutes, so this is more of a spooky city walk than a full storytelling performance.
- The price works well for families: One ticket can play on one phone and speaker, while extra tickets are intended for additional phones.
A low-cost way to meet Savannah after dark

Savannah is unusually suited to a ghost walk. Its historic core is compact, lined with public squares, and full of old buildings with stories attached to them. This tour uses that setting well, taking you from one stop to the next with an audio track rather than a live guide.
The advertised duration is about 55 minutes to 1 hour 15 minutes. Your actual time will depend on how quickly you walk, how long you stop for photographs, and whether you pause the narration. The route itself is private because only your group participates, but it is not a private live tour with a guide. Your phone supplies the voice, directions, and sound effects.
That distinction matters. You do not need to match a guide’s pace, and you can start when it suits your schedule. Families with young children found this especially useful, since a toddler or tired child can take a break without disrupting an entire group. You can also listen during the day, then repeat the route at night if you want a spookier mood.
I would treat the ghost stories as local legends and entertainment, not as a formal study of Savannah history. The best part is the setting: you are hearing a story while standing beside the square, cemetery, or building connected with it.
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Starting at Moon River Brewing Company

The tour begins at Moon River Brewing Company, 21 West Bay Street. That gives the route an immediately appropriate setting, since the starting point is itself associated with Savannah’s haunted reputation.
You need your confirmation information before arriving. The WalknTours app uses an experience code included in the confirmation email. It is not the same as the booking number, a distinction that has caused trouble for some people. Read the instructions in the ticket and keep the email available until the tour is loaded.
The app also needs location permission. This is not optional for a GPS-guided walk. The narration is designed to play as you reach each location, so a phone that blocks location access may leave you stuck at the starting point. Check that permission before setting off, especially if you are not comfortable changing phone settings while standing on a downtown sidewalk.
A small practical tip: bring a charged phone and plan to use the speaker if your group is larger than one person. One ticket can be used on one phone, and additional tickets are intended for additional devices. You do not need to buy a ticket for every member of your group simply to hear the same narration together.
Johnson Square and the story of Little Gracie
Johnson Square is the first named stop. You will hear about Little Gracie, a child said to still dance in the square, along with the possibility that she is not the only presence nearby.
The audio segment here lasts about three minutes. That is enough time to set the tone and introduce the kind of storytelling you will hear, but not enough for a long account with every historical detail. I like this as an opening because it puts the ghost story in a real public place rather than asking you to imagine an unseen setting.
Take a moment to look around before moving on. The point of a self-guided tour is not just to press play and march forward. Johnson Square is one of the places where the city itself supplies much of the atmosphere.
Reynolds Square and Savannah’s malaria ghosts

Reynolds Square brings a darker kind of story. The narration connects the square with people who died from malaria and suggests that their spirits may still linger there. You might also find yourself taking a ghostly photograph, though the tour does not promise a supernatural sighting.
This stop also runs about three minutes. It is a good example of the tour’s mix of folklore and local context. The stories are linked to real dangers that shaped life in old Savannah, then given a supernatural afterlife.
If you are walking during the day, the square may feel more like a public park than a haunted site. That is not necessarily a flaw. Daylight makes navigation easier and is sensible for families, while returning after dark can change the mood. The tour can be replayed, so you have the option of hearing the narration again at a different time.
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Historic hotels, the Olde Pink House, and lingering spirits

After the early squares, the route moves through several buildings with unsettling pasts. One old hotel is connected with ghosts said to have remained after their deaths. The narration tells the stories of those spirits and the dark history attached to the building.
Outside the Olde Pink House, you will hear about a Revolutionary figure who is said to still walk the halls. The story gives this ghost a friendlier reputation, which provides a welcome change from tales of murder and disease. It also shows the range of the tour: not every ghost is presented as a threat.
Another stop focuses on a historic building where Civil War ghosts are said to remain. The audio points out the most haunted rooms and identifies the spirits associated with them. Since the supplied route information does not name every building, pay attention to the app as you walk and let its directions guide you from location to location.
The route also includes a story about love, described as one of the strongest forces keeping a ghost nearby. This spirit is said to be popular enough that Miley Cyrus had an encounter with it. That pop-culture detail may appeal to younger members of your group, while the underlying theme gives the tour a softer moment amid the darker tales.
These building stops are where the audio format has both its strength and its limit. You can stand outside and hear the story without arranging entry to a private property. At the same time, you should not expect a long interior visit or a detailed examination of each room.
Wright Square, where the past turns grim

Wright Square was once known as the Hanging Square, a place associated with executions of criminals and murderers. Two ghosts now linked with the grounds are Chief Tomochichi and Alice Riley, a woman who was murdered.
This is one of the more memorable stops because the square carries several layers of history. The story of Tomochichi brings in an important figure from Savannah’s early past, while Alice Riley’s story adds a more personal and tragic ghost tale.
The narrated portion lasts about three minutes. The short length keeps the walk moving, but it also means you may want to replay the audio afterward if you want to catch every name and detail. The ability to relive the stories is useful here, particularly if your group is talking, taking pictures, or keeping an eye on children.
Slave quarters and the ghosts of the old theater

The next part of the walk turns toward difficult history. One site was once considered one of the most advanced buildings in the United States and is now one of the last remaining examples of slave quarters. The narration connects its halls and garden with ghost stories.
This is an important stop because it reminds you that haunted Savannah is not only about charming squares and theatrical legends. The city’s supernatural stories are also tied to enslavement, conflict, illness, and loss. Listen with some care here. The ghost story may draw you in, but the historical setting deserves attention beyond the spooky effect.
The route also visits an old theater, where actors and directors are said to linger. Ghost stories connected with theaters often focus on the people who spent their lives onstage or behind the curtain. Here, the attraction is the idea that performance and memory continue after death.
Again, the audio format lets you hear the story from outside without needing a scheduled theater tour. The tradeoff is that you receive a short narrated stop rather than a full look at the building’s operations or architecture.
Colonial Park Cemetery and Civil War spirits

Colonial Park Cemetery is another major stop. Burials ended there long before the Civil War, but the cemetery’s stories do not end with the closing of its gates. The audio focuses on Civil War soldiers who are said to have made the cemetery their home, along with other ghosts that supposedly linger there.
The cemetery gives the tour a natural change of mood. A square can feel lively and open, while a cemetery invites you to slow down and listen. The narration lasts about three minutes, so take your time looking around if conditions allow.
The tour does not promise entry beyond any gates or special access. You should follow the app’s directions and respect posted rules. The cemetery is a place for quiet attention, not just a backdrop for a quick photograph.
Chippewa Square and the Forrest Gump connection
Chippewa Square is the final named square and one of Savannah’s most recognizable locations. It was used for filming Forrest Gump, and the tour adds ghost stories to the movie connection.
The audio here lasts about two minutes, making it one of the shortest stops. That may feel brief, but Chippewa Square is a good place to pause because it combines popular culture, public history, and the tour’s supernatural theme.
The walk ends at Six Pence Pub, 245 Bull Street, close to Chippewa Square. The pub itself is said to have spirits of the night, so the ending keeps the ghost theme going. It is a practical finish too, since you can stop for food or a drink after the audio portion, though the tour price does not include anything at the pub.
How the audio and GPS system work
The app is designed to be location-aware. As you move through Savannah, the next narration should become available at the correct stop. This is convenient because you do not need to keep checking a printed route, but it makes phone setup important.
Allow location services while using the app. Enter the WalknTours experience code from your confirmation email. Do not use the booking number unless the instructions specifically ask for it. If the map does not appear or the story does not play, check these two items before assuming the tour has failed.
Directions have generally been clear, but the route experience can depend on how the map loads on your device. One poor experience involved missing maps and incorrect verbal directions, while other uses found the directions easy to follow. That mixed result is a reason to download or open the app before you are ready to walk, rather than waiting until the last second.
Sound effects add atmosphere, especially for children and teenagers. The actual ghost history is brief at many locations, sometimes only one or two minutes. If you want a long narrative at every stop, you may find the presentation too thin. If you prefer a light walk with a story attached to each location, the pace works well.
Is $9.75 a fair price?
At $9.75 per person, this is one of the easier Savannah activities to justify. You are paying for a flexible audio route rather than a live guide, transportation, food, or admission to attractions. That keeps the cost low, but it also explains why you should not expect the depth or interaction of a premium guided ghost walk.
The value improves for families and couples who do not want to join a set departure. You can take breaks, adjust your pace, and keep the walk short if someone gets tired. The app also lets you revisit the stories later, which gives the purchase more life than a one-time performance.
Be careful with ticket quantities. One ticket is enough for one phone playing through a speaker. Buying several tickets makes sense only if you want the tour on multiple phones. This point caused confusion for one family, so decide before booking how many devices you will use.
Free cancellation is available if you cancel at least 24 hours before the start time. Changes or cancellations inside that window are not refunded.
Who will enjoy this haunted walk?
I would choose this tour for:
- Families with children who need control over the pace
- Couples looking for a low-cost date walk
- People who cannot fit a scheduled group tour into their day
- Visitors who want ghost stories alongside Savannah sightseeing
- Anyone who prefers a private group rather than a live audience
- Repeat visitors who want to hear the stories again at night
I would choose something else if you want a live storyteller, extensive historical detail, or access inside every building. The short narration at several stops is the biggest limitation. You should also be comfortable using a smartphone, location services, and the app’s access code.
Should you book the Ghosts of Savannah audio tour?
Book it if you want an affordable, flexible introduction to Savannah’s haunted side. The strongest reasons are the freedom to walk at your own pace, the compact downtown route, the easy family format, and the chance to hear stories again after the walk.
Skip it if the heart of a ghost tour for you is a dramatic guide who builds suspense for an hour at each location. This app gives you a useful framework for exploring the city, but the streets and squares do much of the atmospheric work. Set up the app carefully, expect short stories, and you will get solid value from the $9.75 price.
FAQ
Where does the tour begin?
The tour begins at Moon River Brewing Company, 21 West Bay Street, Savannah, Georgia.
Where does the tour finish?
It finishes at Six Pence Pub, 245 Bull Street, near Chippewa Square.
How long does the audio tour take?
The estimated duration is about 55 minutes to 1 hour 15 minutes.
What language is offered?
The tour is offered in English.
Is this a guided group tour?
No. It is a self-guided audio tour for your private group, with no live guide accompanying you.
Do I need a smartphone?
Yes. The experience uses the WalknTours mobile app, GPS directions, and audio narration.
Do I need to allow location access?
Yes. The app is GPS-guided and uses your location to play stories as you reach the stops.
What code do I use to access the tour?
Use the WalknTours experience code in your confirmation email. It is not the booking number.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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